Esempio n. 1
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 public Client(string serverUrl)
 {
     _serverUrl   = serverUrl;
     _myCaptain   = new MyCaptain();
     _transmitter = new HttpTransmitter();
     _listener    = new HttpListenerClass(3);
 }
Esempio n. 2
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        public IEnumerable <Placement> GetPlacements(IEnumerable <Clazz> classes)
        {
            var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "getplacements", new PlacementRequest
            {
                Classes = classes.Select(c => c.Name)
            });

            return(JsonConvert.DeserializeObject <IEnumerable <Placement> >(data));
        }
Esempio n. 3
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        public IEnumerable <Shot> GetShots(IEnumerable <EnemyFleetInfo> enemyFleetInfo, int numberOfShots)
        {
            var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "getshots", new ShotRequest
            {
                NumberOfShots = numberOfShots,
                EnemyFleets   = enemyFleetInfo
            });

            return(JsonConvert.DeserializeObject <IEnumerable <Shot> >(data));
        }
Esempio n. 4
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 public void EndRound(RoundEndNotification roundEndNotification)
 {
     var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "endround", roundEndNotification);
 }
Esempio n. 5
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 public void EndGame(GameEndNotification gameEndNotification)
 {
     var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "endgame", gameEndNotification);
 }
Esempio n. 6
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 public void NotifyOfBeingHit(IEnumerable <HitNotification> hits)
 {
     var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "hitnotification", hits);
 }
Esempio n. 7
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 public void StartGame(GameStartNotification gameStartNotification)
 {
     var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "startgame", gameStartNotification);
 }
Esempio n. 8
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 public void RespondToShots(IEnumerable <ShotResult> results)
 {
     var data = new HttpTransmitter().SendMessage(_connectedPlayer.Url, "shotresult", results);
 }