Esempio n. 1
0
        void PutBottleToBeercase(GameObject bottle, GameObject beercase)
        {
            if (bottle == null || beercase == null)
            {
                BottleRecycling.DebugPrint("BeercaseManager: Error when trying to put empty bottle to empty beercase.");
                return;
            }

            // Add BeercaseFilled -component
            if (beercase.GetComponent <BeercaseFilled>() == null)
            {
                beercase.AddComponent <BeercaseFilled>();
            }
            try
            {
                Destroy(beercase.GetComponent <PlayMakerFSM>()); // Remove PlayMakerFSM from Beercase
            }
            catch { }

            BeercaseFilled beercaseFilled = beercase.GetComponent <BeercaseFilled>();

            // Only 24 bottles fits to beercase (duh)
            if (beercaseFilled.totalBottles >= 24)
            {
                return;
            }

            beercaseFilled.AddBottleToBeerCase(bottle);             // Add Empty Bottle to Beercase
            PlaySound(bottle_empty_2, beercase.transform.position); // Play Sound
        }
Esempio n. 2
0
        IEnumerator SpawnSavedFilledBeercases(SaveData saveData)
        {
            yield return(new WaitForEndOfFrame()); // wait one frame for apparently no reason

            // Create Empty Beercase prefab
            filledBeercasePrefab = GetEmptyBeercase();
            filledBeercasePrefab.SetActive(true);
            if (filledBeercasePrefab.GetComponent <PlayMakerFSM>())
            {
                GameObject.Destroy(filledBeercasePrefab.GetComponent <PlayMakerFSM>()); // Destroy FSM Component from clone.
            }
            yield return(new WaitForEndOfFrame());                                      // wait one frame after destroying fsm

            // Destroy all existing child bottles from Beercase prefab.
            foreach (Transform child in filledBeercasePrefab.GetComponentsInChildren <Transform>())
            {
                if (child != filledBeercasePrefab.transform)
                {
                    GameObject.Destroy(child.gameObject);
                }
            }

            yield return(new WaitForEndOfFrame()); // wait one frame before creating empty bottles to case.

            if (saveData.filledBeercases.Count > 0)
            {
                foreach (SaveDataFilledBeercase filledBeercase in saveData.filledBeercases)
                {
                    // Create new Beercase
                    GameObject newCase = GameObject.Instantiate(filledBeercasePrefab) as GameObject;
                    newCase.transform.position    = filledBeercase.Position;
                    newCase.transform.eulerAngles = new Vector3(filledBeercase.RotX, filledBeercase.RotY, filledBeercase.RotZ);
                    newCase.name = "empty(itemx)";

                    // Make Beercase Fillable
                    BeercaseFilled filled = newCase.AddComponent <BeercaseFilled>();
                    // Add Empty Bottles GameObjects to New Beercase
                    for (int i = 0; i < filledBeercase.bottleAmount; i++)
                    {
                        filled.AddBottleToBeerCase(GameObject.Instantiate(emptyBottlePrefab) as GameObject);
                    }
                }
            }

            // Empty Beercase prefab is not needed anymore; destroy it.
            GameObject.Destroy(filledBeercasePrefab);

            yield return(null);
        }
Esempio n. 3
0
        public override void OnSave()
        {
            // Called once, when save and quit
            // Serialize your save file here.
            SaveData sd = new SaveData();

            sd.unredeemedBottleDeposit = bottleRecyclingManager.totalMoneyAmountFromBottles;

            // Save Empty Bottles and Beercases, if set so.
            if ((bool)saveEmptyBottles.GetValue() || (bool)saveFilledBeercases.GetValue())
            {
                foreach (GameObject go in GameObject.FindGameObjectsWithTag("PART"))
                {
                    // empty bottles
                    if (go.name == "empty bottle(Clone)" && (bool)saveEmptyBottles.GetValue())
                    {
                        if (isBoozeBottle(go.transform)) // ignore booze bottles
                        {
                            continue;
                        }
                        SaveDataEmptyBottle emptyBottle = CreateSaveDataEmptyBottle(go);
                        sd.emptyBottles.Add(emptyBottle);
                        continue;
                    }

                    // filled beercases
                    if (go.name == "empty(itemx)" && (bool)saveFilledBeercases.GetValue())
                    {
                        BeercaseFilled filled = go.GetComponent <BeercaseFilled>();
                        if (filled)
                        {
                            SaveDataFilledBeercase filledBeercase = CreateSaveDataFilledBeercase(go);
                            sd.filledBeercases.Add(filledBeercase);
                            continue;
                        }
                    }
                }
            }

            // save to file
            SaveLoad.SerializeSaveFile(this, sd, "BottleRecyclingSave.save");
        }
Esempio n. 4
0
        float GetBottleValue(Transform bottleTransform)
        {
            if (bottleTransform == null)
            {
                return(0);
            }

            switch (bottleTransform.name)
            {
            case "empty bottle(Clone)":     // empty bottle
                return(1);

            case "empty(itemx)":     // empty beercase
                // filled case
                BeercaseFilled filled = bottleTransform.GetComponent <BeercaseFilled>();
                if (filled != null)
                {
                    int totalValue = 14 + (filled.totalBottles * 1);
                    return(totalValue);
                }
                // casual case
                return(14);

            default:
                // custom bottles
                if (customBottles.Count > 0)
                {
                    if (customBottles.Contains(bottleTransform.name))
                    {
                        int index = customBottles.IndexOf(bottleTransform.name);
                        if (index <= customBottlePrices.Count)
                        {
                            return(customBottlePrices[index]);
                        }
                    }
                }
                // fail-safe
                return(1);
            }
        }
Esempio n. 5
0
        private void OnTriggerStay(Collider other)
        {
            if (other.tag != "PART" || other.gameObject.layer == LayerMask.NameToLayer("Wheel") || isTeimoTakingBottle || !OpenStore.Value || BrokenWindow.Value > 0)
            {
                return;
            }

            Rigidbody rb = other.GetComponent <Rigidbody>();

            if (rb)
            {
                if (rb.velocity.magnitude > 0.25f)
                {
                    return;
                }
            }

            // empty beer bottle
            if (other.name == "empty bottle(Clone)")
            {
                if (!BottleRecycling.isBoozeBottle(other.transform))   // ignore booze bottles
                {
                    StartCoroutine(TeimoTakesBottle(other.transform)); // start teimo bottle returning sequence
                }
            }

            // empty beercase
            if (other.name == "empty(itemx)")
            {
                // identify gameobject as beercase from fsm id...
                PlayMakerFSM fsm = other.GetComponent <PlayMakerFSM>();
                if (fsm)
                {
                    if (fsm.FsmVariables.FindFsmString("ID").Value.Contains("beercase"))
                    {
                        StartCoroutine(TeimoTakesBottle(other.transform)); // start teimo bottle returning sequence
                        return;
                    }
                }

                // ... if it's not casual beercase, check if it has been filled with empty bottles.
                BeercaseFilled filled = other.GetComponent <BeercaseFilled>();
                if (filled)
                {
                    StartCoroutine(TeimoTakesBottle(other.transform)); // start teimo bottle returning sequence
                }
            }

            // last we check for possible custom bottles
            if (customBottles.Count > 0)
            {
                if (customBottles.Contains(other.name))
                {
                    int index = customBottles.IndexOf(other.name);
                    if (index != -1)
                    {
                        StartCoroutine(TeimoTakesBottle(other.transform));
                    }
                }
            }
        }