/*
 * -- =============================================
 * -- Author:		<BotSpiel>
 *
 * -- Description:	<Description>
 *
 * This class ....
 *
 */

        public PickBatchPicking()
        {
            PickBatches _PickBatches = new PickBatches();

            PickBatches = _PickBatches;
            InventoryUnits _InventoryUnits = new InventoryUnits();

            InventoryUnits = _InventoryUnits;
            HandlingUnits _HandlingUnits = new HandlingUnits();

            HandlingUnits = _HandlingUnits;
        }
Esempio n. 2
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/*
 * -- =============================================
 * -- Author:		<BotSpiel>
 *
 * -- Description:	<Description>
 *
 * This class ....
 *
 */

        public InventoryUnitTransactions()
        {
            InventoryUnits _InventoryUnits = new InventoryUnits();

            InventoryUnits = _InventoryUnits;
            InventoryUnitTransactionContexts _InventoryUnitTransactionContexts = new InventoryUnitTransactionContexts();

            InventoryUnitTransactionContexts = _InventoryUnitTransactionContexts;
            Facilities _FacilitiesFKDiffFacilityBefore = new Facilities();

            FacilitiesFKDiffFacilityBefore = _FacilitiesFKDiffFacilityBefore;
            Facilities _FacilitiesFKDiffFacilityAfter = new Facilities();

            FacilitiesFKDiffFacilityAfter = _FacilitiesFKDiffFacilityAfter;
            Companies _CompaniesFKDiffCompanyBefore = new Companies();

            CompaniesFKDiffCompanyBefore = _CompaniesFKDiffCompanyBefore;
            Companies _CompaniesFKDiffCompanyAfter = new Companies();

            CompaniesFKDiffCompanyAfter = _CompaniesFKDiffCompanyAfter;
            Materials _MaterialsFKDiffMaterialBefore = new Materials();

            MaterialsFKDiffMaterialBefore = _MaterialsFKDiffMaterialBefore;
            Materials _MaterialsFKDiffMaterialAfter = new Materials();

            MaterialsFKDiffMaterialAfter = _MaterialsFKDiffMaterialAfter;
            InventoryStates _InventoryStatesFKDiffInventoryStateBefore = new InventoryStates();

            InventoryStatesFKDiffInventoryStateBefore = _InventoryStatesFKDiffInventoryStateBefore;
            InventoryStates _InventoryStatesFKDiffInventoryStateAfter = new InventoryStates();

            InventoryStatesFKDiffInventoryStateAfter = _InventoryStatesFKDiffInventoryStateAfter;
            HandlingUnits _HandlingUnitsFKDiffHandlingUnitBefore = new HandlingUnits();

            HandlingUnitsFKDiffHandlingUnitBefore = _HandlingUnitsFKDiffHandlingUnitBefore;
            HandlingUnits _HandlingUnitsFKDiffHandlingUnitAfter = new HandlingUnits();

            HandlingUnitsFKDiffHandlingUnitAfter = _HandlingUnitsFKDiffHandlingUnitAfter;
            InventoryLocations _InventoryLocationsFKDiffInventoryLocationBefore = new InventoryLocations();

            InventoryLocationsFKDiffInventoryLocationBefore = _InventoryLocationsFKDiffInventoryLocationBefore;
            InventoryLocations _InventoryLocationsFKDiffInventoryLocationAfter = new InventoryLocations();

            InventoryLocationsFKDiffInventoryLocationAfter = _InventoryLocationsFKDiffInventoryLocationAfter;
            Statuses _StatusesFKDiffStatusBefore = new Statuses();

            StatusesFKDiffStatusBefore = _StatusesFKDiffStatusBefore;
            Statuses _StatusesFKDiffStatusAfter = new Statuses();

            StatusesFKDiffStatusAfter = _StatusesFKDiffStatusAfter;
        }
Esempio n. 3
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/*
 * -- =============================================
 * -- Author:		<BotSpiel>
 *
 * -- Description:	<Description>
 *
 * This class ....
 *
 */

        public MoveQueues()
        {
            MoveQueueTypes _MoveQueueTypes = new MoveQueueTypes();

            MoveQueueTypes = _MoveQueueTypes;
            MoveQueueContexts _MoveQueueContexts = new MoveQueueContexts();

            MoveQueueContexts = _MoveQueueContexts;
            InventoryUnits _InventoryUnitsFKDiffSourceInventoryUnit = new InventoryUnits();

            InventoryUnitsFKDiffSourceInventoryUnit = _InventoryUnitsFKDiffSourceInventoryUnit;
            InventoryUnits _InventoryUnitsFKDiffTargetInventoryUnit = new InventoryUnits();

            InventoryUnitsFKDiffTargetInventoryUnit = _InventoryUnitsFKDiffTargetInventoryUnit;
            InventoryLocations _InventoryLocationsFKDiffSourceInventoryLocation = new InventoryLocations();

            InventoryLocationsFKDiffSourceInventoryLocation = _InventoryLocationsFKDiffSourceInventoryLocation;
            InventoryLocations _InventoryLocationsFKDiffTargetInventoryLocation = new InventoryLocations();

            InventoryLocationsFKDiffTargetInventoryLocation = _InventoryLocationsFKDiffTargetInventoryLocation;
            HandlingUnits _HandlingUnitsFKDiffSourceHandlingUnit = new HandlingUnits();

            HandlingUnitsFKDiffSourceHandlingUnit = _HandlingUnitsFKDiffSourceHandlingUnit;
            HandlingUnits _HandlingUnitsFKDiffTargetHandlingUnit = new HandlingUnits();

            HandlingUnitsFKDiffTargetHandlingUnit = _HandlingUnitsFKDiffTargetHandlingUnit;
            InboundOrderLines _InboundOrderLines = new InboundOrderLines();

            InboundOrderLines = _InboundOrderLines;
            OutboundOrderLines _OutboundOrderLines = new OutboundOrderLines();

            OutboundOrderLines = _OutboundOrderLines;
            PickBatches _PickBatches = new PickBatches();

            PickBatches = _PickBatches;
            Statuses _Statuses = new Statuses();

            Statuses = _Statuses;
        }