Esempio n. 1
0
        public override void NetworkStart()
        {
            base.NetworkStart();

            if (!IsServer)
            {
                enabled = false;
            }
            else
            {
                m_NetPortal       = GameObject.FindGameObjectWithTag("GameNetPortal").GetComponent <GameNetPortal>();
                m_ServerNetPortal = m_NetPortal.GetComponent <ServerGameNetPortal>();

                m_NetPortal.ClientSceneChanged += OnClientSceneChanged;

                // retrieve the lobby state info so that the players we're about to spawn can query it
                var o = GameStateRelay.GetRelayObject();
                if (o != null && o.GetType() != typeof(LobbyResults))
                {
                    throw new System.Exception("No LobbyResults found!");
                }
                m_LobbyResults = (LobbyResults)o;

                DoInitialSpawnIfPossible();
            }
        }
Esempio n. 2
0
 public override void NetworkStart()
 {
     base.NetworkStart();
     if (!IsServer)
     {
         enabled = false;
     }
     else
     {
         bool won = (bool)GameStateRelay.GetRelayObject();
         StartCoroutine(CoroSetWinLoss(won));
     }
 }