public TempMechanicInfo(TempMechanicInfoSave save) { this.Id = save.id; this.GeneratorId = save.generatorId; //this.Count = save.count; this.Interval = 10.0f;//save.interval; this.State = save.state; this.timer = save.timer; this.totalTimer = save.totalTimer; this.WorkInterval = save.workInterval; this.workTimer = save.workTimer; }
public override object GetSave() { Dictionary <int, Dictionary <string, TempMechanicInfoSave> > tempMechanicInfoSaves = new Dictionary <int, Dictionary <string, TempMechanicInfoSave> >(); foreach (var kvp in TempMechanics) { if (kvp.Value.Count > 0) { Dictionary <string, TempMechanicInfoSave> generatorMechanics = new Dictionary <string, TempMechanicInfoSave>(); foreach (var kvp2 in kvp.Value) { TempMechanicInfoSave saveObj = kvp2.Value.GetSave(); generatorMechanics.Add(saveObj.id, saveObj); } tempMechanicInfoSaves.Add(kvp.Key, generatorMechanics); } } return(new TempMechanicServiceSave { tempMechanics = tempMechanicInfoSaves, speedMults = SpeedMults.ToDictionary(kvp => kvp.Key, kvp => kvp.Value) }); }