Esempio n. 1
0
        private IEnumerator MoveInPlaceImpl(MechanicAnimObject mechanicView, TempMechanicInfo info)
        {
            yield return(new WaitForSeconds(.2f));

            Vector3Animator scaleAnimator    = mechanicView.gameObject.GetOrAdd <Vector3Animator>();
            Vector2Animator positionAnimator = mechanicView.gameObject.GetOrAdd <Vector2Animator>();
            FloatAnimator   rotateAnimator   = mechanicView.gameObject.GetOrAdd <FloatAnimator>();

            RectTransform rectTransform = mechanicView.GetComponent <RectTransform>();

            Vector2 startPosition = rectTransform.anchoredPosition;
            Vector2 endPosition   = mechanicView.leftPosition;

            Vector2AnimationData positionData = new Vector2AnimationData {
                StartValue = startPosition,
                EndValue   = endPosition,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdatePositionFunctor(),
                OnUpdate   = rectTransform.UpdatePositionTimedFunctor(),
                OnEnd      = rectTransform.UpdatePositionFunctor(() => {
                    Debug.Log($"setup temp mechanic on state => {info.State}");
                    mechanicView.Setup(info);
                    mechanicViews.Add(mechanicView.TempMechanic.Id, mechanicView);
                    animatedViews.Remove(mechanicView.TempMechanic.Id);
                })
            };
            Vector3AnimationData scaleData = new Vector3AnimationData {
                StartValue = 2f * Vector3.one,
                EndValue   = Vector3.one,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateScaleFunctor(),
                OnUpdate   = rectTransform.UpdateScaleTimedFunctor(),
                OnEnd      = rectTransform.UpdateScaleFunctor()
            };

            FloatAnimationData rotateData = new FloatAnimationData {
                StartValue = rectTransform.localRotation.eulerAngles.z,
                EndValue   = 0,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateZRotation(),
                OnUpdate   = rectTransform.UpdateZRotationTimed(),
                OnEnd      = rectTransform.UpdateZRotation()
            };

            positionAnimator.StartAnimation(positionData);
            scaleAnimator.StartAnimation(scaleData);
            rotateAnimator.StartAnimation(rotateData);
        }
Esempio n. 2
0
        private void AnimateMechanicObject(MechanicAnimObject mechanicView, TempMechanicInfo info)
        {
            Vector3Animator scaleAnimator    = mechanicView.gameObject.GetOrAdd <Vector3Animator>();
            Vector2Animator positionAnimator = mechanicView.gameObject.GetOrAdd <Vector2Animator>();
            ColorAnimator   colorAnimator    = mechanicView.gameObject.GetOrAdd <ColorAnimator>();
            FloatAnimator   rotateAnimator   = mechanicView.gameObject.GetOrAdd <FloatAnimator>();


            RectTransform rectTransform = mechanicView.GetComponent <RectTransform>();
            Image         image         = mechanicView.GetComponent <Image>();

            Vector2 endOffset = Random.insideUnitCircle.normalized * 300;

            if (endOffset.y < 0)
            {
                endOffset.y = -endOffset.y;
            }
            Vector2 startPosition = buyButton.GetComponent <RectTransform>().anchoredPosition;
            Vector2 endPosition   = startPosition + endOffset;

            Vector2AnimationData positionData = new Vector2AnimationData {
                StartValue = startPosition,
                EndValue   = endPosition,
                Duration   = 0.3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdatePositionFunctor(),
                OnUpdate   = rectTransform.UpdatePositionTimedFunctor(),
                OnEnd      = rectTransform.UpdatePositionFunctor(() => {
                    StartCoroutine(MoveInPlaceImpl(mechanicView, info));
                })
            };

            Vector3AnimationData scaleData = new Vector3AnimationData {
                StartValue = Vector3.one,
                EndValue   = 2f * Vector3.one,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateScaleFunctor(),
                OnUpdate   = rectTransform.UpdateScaleTimedFunctor(),
                OnEnd      = rectTransform.UpdateScaleFunctor()
            };

            ColorAnimationData colorData = new ColorAnimationData {
                StartValue = new Color(1, 1, 1, 0),
                EndValue   = new Color(1, 1, 1, 1),
                Duration   = .1f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = image.UpdateColorFunctor(),
                OnUpdate   = image.UpdateColorTimedFunctor(),
                OnEnd      = image.UpdateColorFunctor()
            };

            FloatAnimationData rotateData = new FloatAnimationData {
                StartValue = 0,
                EndValue   = Random.Range(-40, 40),
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateZRotation(),
                OnUpdate   = rectTransform.UpdateZRotationTimed(),
                OnEnd      = rectTransform.UpdateZRotation()
            };

            positionAnimator.StartAnimation(positionData);
            scaleAnimator.StartAnimation(scaleData);
            colorAnimator.StartAnimation(colorData);
            rotateAnimator.StartAnimation(rotateData);
        }