Esempio n. 1
0
        private static void RedrawWindowsSystemTrayArea()
        {
            try
            {
                // Windows XP and earlier
                var hNotificationArea = Native.FindWindowEx
                                        (
                    Native.FW(Native.FW(Native.FW(IntPtr.Zero, "Shell_TrayWnd"), "TrayNotifyWnd"), "SysPager"),
                    IntPtr.Zero,
                    "ToolbarWindow32",
                    "Notification Area"
                                        );

                // Windows Vista and later
                if (hNotificationArea == IntPtr.Zero || hNotificationArea.ToInt32() == Native.INVALID_HANDLE_VALUE)
                {
                    hNotificationArea = Native.FindWindowEx
                                        (
                        Native.FW(Native.FW(Native.FW(IntPtr.Zero, "Shell_TrayWnd"), "TrayNotifyWnd"), "SysPager"),
                        IntPtr.Zero,
                        "ToolbarWindow32",
                        "User Promoted Notification Area"
                                        );
                }

                if (hNotificationArea == IntPtr.Zero || hNotificationArea.ToInt32() == Native.INVALID_HANDLE_VALUE)
                {
                    return;
                }

                // Get the notification bounds
                var rect = new Native.Rect();
                Native.GetClientRect(hNotificationArea, ref rect);

                // Wiggle the mouse over the notification area
                // Note: this doesn't actually move the mouse cursor on the screen -- this just sends a message to the system tray window
                //       that mouse movement occurred over it, forcing it to refresh.  Sending messages asking for a repaint or invalidated
                //       area don't work, but this does.
                for (uint x = 0; x < rect.Right; x += 5)
                {
                    for (uint y = 0; y < rect.Bottom; y += 5)
                    {
                        Native.SendMessage(hNotificationArea, Native.WM_MOUSEMOVE, 0, (y << 16) | x);
                    }
                }
            }
            catch
            {
                // ignored
            }
        }
Esempio n. 2
0
        public static void ToggleWindowsTaskbarVisibility(Boolstate forced = Boolstate.Indeterminate)
        {
            try
            {
                var hTaskBar = Native.FindWindow("Shell_TrayWnd", null);

                if (hTaskBar.ToInt32() == Native.INVALID_HANDLE_VALUE || hTaskBar == IntPtr.Zero)
                {
                    return;
                }

                var TaskBarIsCurrentlyVisible       = Native.IsWindowVisible(hTaskBar);
                var wantToMakeWindowsTaskbarVisible = forced == Boolstate.True
                    ? true
                    : forced == Boolstate.False
                        ? false
                        : !TaskBarIsCurrentlyVisible;

                // For forced modes, if the taskbar is already visible and we're requesting to show it, then do nothing
                if (wantToMakeWindowsTaskbarVisible && TaskBarIsCurrentlyVisible)
                {
                    return;
                }

                // For forced modes, if the taskbar is already hidden and we're requesting to hide it, then do nothing
                if (!wantToMakeWindowsTaskbarVisible && !TaskBarIsCurrentlyVisible)
                {
                    return;
                }

                // If we're hiding the taskbar, let's take some notes on the original screen desktop work areas
                if (!wantToMakeWindowsTaskbarVisible)
                {
                    foreach (var screen in Screen.AllScreens)
                    {
                        var osi = new OriginalScreenInfo();
                        osi.Screen          = screen;
                        osi.Workarea        = new Native.Rect();
                        osi.Workarea.Left   = screen.WorkingArea.Left;
                        osi.Workarea.Top    = screen.WorkingArea.Top;
                        osi.Workarea.Right  = screen.WorkingArea.Right;
                        osi.Workarea.Bottom = screen.WorkingArea.Bottom;
                        OriginalScreens.Add(osi);
                    }
                }

                // Show or hide the Windows taskbar
                Native.ShowWindow(hTaskBar,
                                  wantToMakeWindowsTaskbarVisible ? WindowShowStyle.ShowNoActivate : WindowShowStyle.Hide);

                // Keep track of the taskbar state so we don't let the user accidentally close Borderless Gaming
                WindowsTaskbarIsHidden = !wantToMakeWindowsTaskbarVisible;

                if (wantToMakeWindowsTaskbarVisible)
                {
                    // If we're showing the taskbar, let's restore the original screen desktop work areas...
                    foreach (var osi in OriginalScreens)
                    {
                        Native.SystemParametersInfo(SPI.SPI_SETWORKAREA, 0, ref osi.Workarea, SPIF.SPIF_SENDCHANGE);
                    }

                    // ...and then forget them (we don't need them anymore)
                    OriginalScreens.Clear();

                    // And we need to redraw the system tray in case tray icons from other applications did something while the
                    // taskbar was hidden.  Simulating mouse movement over the system tray seems to be the best way to get this
                    // done.
                    RedrawWindowsSystemTrayArea();
                }
                else
                {
                    // If we're hiding the taskbar, let's set the screen desktop work area over the entire screen so that
                    // maximizing windows works as expected.
                    foreach (var osi in OriginalScreens)
                    {
                        var rect = new Native.Rect();
                        rect.Left   = osi.Screen.Bounds.Left;
                        rect.Top    = osi.Screen.Bounds.Top;
                        rect.Right  = osi.Screen.Bounds.Right;
                        rect.Bottom = osi.Screen.Bounds.Bottom;
                        Native.SystemParametersInfo(SPI.SPI_SETWORKAREA, 0, ref rect, SPIF.SPIF_SENDCHANGE);

                        // Note: WinAPI SystemParametersInfo() will automatically determine which screen by the rectangle we pass in.
                        //       (it's not possible to specify which screen we're referring to directly)
                    }
                }
            }
            catch
            {
            }
        }