Esempio n. 1
0
        /// <summary>
        /// Constructor of the class Renderer
        /// </summary>
        /// <param name="level"> The current room layout </param>
        /// <param name="player"> The player </param>
        public Renderer(RoomGenerator level, Player player, int lvl)
        {
            // Saves the level given to the one created
            this.lvl = lvl;
            // Saves the room layout given
            this.level = level;
            // Saves the player given
            this.player = player;

            // Calculates the initial HP of the player
            initialHP = ((level.SizeX - 3) * (level.SizeY - 2)) / 4;

            // Rests the color of the console
            Console.ResetColor();
            // Hides the cursor while drawing
            Console.CursorVisible = false;
            // Clears the console
            Console.Clear();

            // Creates an Array of all the Piece
            allVisuals = new Piece[]
            {
                Piece.Block,
                Piece.Boss,
                Piece.Enemy,
                Piece.Exit,
                Piece.Player,
                Piece.PowerMax,
                Piece.PowerMed,
                Piece.PowerMin
            };

            // Draws the level information once
            DrawLevelUI();
        }
Esempio n. 2
0
 /// <summary>
 /// This creates the player
 /// He's HP requires the number of <see cref="rows"/> and
 /// <see cref="columns"/>
 /// </summary>
 /// <param name="rows">Number of rows</param>
 /// <param name="columns">Number of columns</param>
 /// <param name="Room">With Room is in</param>
 /// <param name="rnd">Random position</param>
 public Player(int rows, int columns, RoomGenerator Room, int rnd)
 {
     HP        = (rows * columns) / 4;
     Position  = new Position(1, rnd);
     Type      = Piece.Player;
     this.Room = Room;
     MaxHP     = HP;
 }
Esempio n. 3
0
        /// <summary>
        /// Constructor of the scene
        /// </summary>
        /// <param name="row"> The wanted number of rows </param>
        /// <param name="col"> The wanted number of columns </param>
        public SceneManager(int row, int col)
        {
            // Sets the variables in this class to the ones given
            this.col = col;
            this.row = row;

            // Generates a new Random
            rnd = new Random();
            // Generates a new Level
            Room = new RoomGenerator();
        }