Esempio n. 1
0
 public void Initialize(ContentManager Content, GraphicsDevice graphicsDevice)
 {
     startMenu     = new StartMenu(Content);
     gameOver      = new GameOver(Content);
     playerBullets = new PlayerBullets();
     Bullets       = new Bullets();
     HpBar         = new HpBar();
     Player.Initialize();
     HpBar.Initialize(Player, graphicsDevice);
     Background.Initialize(this.Resolution);
     Font = Content.Load <SpriteFont>("Font1");
 }
Esempio n. 2
0
        public void Update(Player Player, StartMenu startMenu, GameWindow gameWindow, GameElements gameElements, ContentManager Content, GraphicsDevice graphicsDevice)
        {
            if (!isGameOver)
            {
                if (!Player.IsAlive(gameWindow))
                {
                    isGameOver = true;
                }
            }
            if (State == MenuStates.MainMenu)
            {
                VelocityOfMenu       = 0;
                isGameOver           = false;
                gameElements.newGame = true;
            }
            if (State == MenuStates.Moving)
            {
                GenerateCurrentMenu(gameWindow);
            }
            if (State == MenuStates.Scores)
            {
                VelocityOfMenu = 0;
                GenerateCredits();
            }
            if (State == MenuStates.EndGame)
            {
                VelocityOfMenu = 0;
                GenerateEndMenu();
            }
            if (State == MenuStates.GameShouldStart)
            {
                VelocityOfMenu       = 0;
                gameElements.newGame = true;
                XmlManager xml = new XmlManager("Game.xml");
                gameElements          = xml.Load();
                StartMenu.MyName      = StartMenu.prevname;
                startMenu.State       = StartMenu.MenuState.GameShouldStart;
                startMenu.GameStarted = true;
                Player.points         = 0;
            }
            string name  = StartMenu.MyName;
            int    score = Player.points;
            List <KeyValuePair <string, int> > ScoreList = new List <KeyValuePair <string, int> >();

            ReadListFromFile(ScoreList);
            ScoreList.Add(new KeyValuePair <string, int>(name, score));

            SortListIfNeeded(ScoreList);
            WriteListToFile(ScoreList);
        }