public void DropBombAt(Vector3 position) { if (bombInstance == null) { timer = 0; bombInstance = GameObject.Instantiate <BombView>(bombPrefab, position, Quaternion.identity); } }
private void Explode() { TilemapService.Instance.ExplodedAt(bombInstance.GetPosition()); bombInstance.DestroyBomb(); bombInstance = null; }