public override void StreamDataReceived(BoltConnection connection, UdpStreamData data)
        {
            var playerTexture = PlayerTextureMeta.Deserialize(data.Data);

            // Retransmit
            if (playerTexture != null)
            {
                BrokerSystem.PublishTexture(playerTexture.TargetEntity, playerTexture.TargetTexture, connection);
            }
        }