public static Vector2 Ease(EaseType ease, Vector2 from, Vector2 to, float t, float duration) { return(UnclampedLerp(from, to, EaseHelper.Ease(ease, t, duration))); }
public static Color32 Ease(EaseType ease, Color32 from, Color32 to, float t, float duration) { return(UnclampedLerp(from, to, EaseHelper.Ease(ease, t, duration))); }
public static float Ease(EaseType ease, float from, float to, float t, float duration) { return(UnclampedLerp(from, to, EaseHelper.Ease(ease, t, duration))); }
public static Quaternion Ease(EaseType ease, Quaternion from, Quaternion to, float t, float duration) { return(Quaternion.Lerp(from, to, EaseHelper.Ease(ease, t, duration))); }