Esempio n. 1
0
        /// <summary>
        /// Helper Method to check if a game has completed
        /// </summary>
        /// <param name="game"></param>
        private void UpdateGameTimeLeft(GameStatusThing game)
        {
            UserInfo p1 = GetUserInfo(game.Player1.UserToken);
            UserInfo p2;

            if (game.Player2 != null)
            {
                p2 = GetUserInfo(game.Player2.UserToken);
            }
            else
            {
                p2          = new UserInfo();
                p2.Nickname = null;
                p2.GameID   = null;
            }
            game.TimeLeft = (int)(game.TimeLimit - (DateTime.Now - game.StartTime).Duration().TotalSeconds) > 0 ? (int)(game.TimeLimit - (DateTime.Now - game.StartTime).Duration().TotalSeconds) : 0;
            if (game.TimeLeft == 0 && game.StartTime != new DateTime())
            {
                game.GameState = "completed";
                SetGameState(game.GameIDHidden, game.GameState);
                if (p1.Nickname != null && p1.GameID == game.GameIDHidden)
                {
                    SetUserGameID(game.Player1.UserToken, null);
                }
                if (p2.Nickname != null && p2.GameID == game.GameIDHidden)
                {
                    SetUserGameID(game.Player2.UserToken, null);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Gets the game status
        /// </summary>
        /// <param name="gameID"></param>
        /// <returns></returns>
        public GameStatusThing GameStatus(string gameID, string Brief = "no")
        {
            if (!ContainsGame(gameID))
            {
                SetStatus(Forbidden);
                return(null);
            }
            else
            {
                GameStatusThing response = GetGameStatus(gameID);
                if (response.TimeLimit != 0)
                {
                    UpdateGameTimeLeft(response);
                }
                SetStatus(OK);
                if (response.GameState == "pending")
                {
                    GameStatusThing tmp = new GameStatusThing();
                    tmp.GameState = "pending";
                    return(tmp);
                }

                if (Brief == "yes" && response.GameState != "pending")
                {
                    GameStatusThing tmp = new GameStatusThing();
                    tmp.GameState     = response.GameState;
                    tmp.TimeLeft      = response.TimeLeft;
                    tmp.Player1       = new PlayerThing();
                    tmp.Player1.Score = response.Player1.Score;
                    tmp.Player2       = new PlayerThing();
                    tmp.Player2.Score = response.Player2.Score;
                    return(tmp);
                }
                if (response.GameState == "active")
                {
                    GameStatusThing tmp = new GameStatusThing();
                    tmp.GameState        = response.GameState;
                    tmp.Board            = response.Board;
                    tmp.TimeLimit        = response.TimeLimit;
                    tmp.TimeLeft         = response.TimeLeft;
                    tmp.Player1          = new PlayerThing();
                    tmp.Player1.Nickname = response.Player1.Nickname;
                    tmp.Player1.Score    = response.Player1.Score;
                    tmp.Player2          = new PlayerThing();
                    tmp.Player2.Nickname = response.Player2.Nickname;
                    tmp.Player2.Score    = response.Player2.Score;
                    return(tmp);
                }
                return(response);
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Plays a word
        /// </summary>
        /// <param name="word"></param>
        /// <param name="gameID"></param>
        /// <returns></returns>
        public ScoreThing PlayWord(WordThing word, string gameID)
        {
            UserInfo user = GetUserInfo(word.UserToken);

            if (word.Word == null || word.Word.Trim() == "" || user.Nickname == null || user.GameID != gameID)
            {
                SetStatus(Forbidden);
                return(null);
            }

            if (user.GameID == null)
            {
                SetStatus(Conflict);
                return(null);
            }

            GameStatusThing game = GetGameStatus(user.GameID);

            UpdateGameTimeLeft(game);

            if (game.GameState != "active")
            {
                SetStatus(Conflict);
                return(null);
            }

            if (word.UserToken == game.Player1.UserToken)
            {
                Words wordPlayed = new Words();
                wordPlayed.Word  = word.Word;
                wordPlayed.Score = calculateScore(word.Word.Trim(), game.Player1.WordsPlayed, game.BoggleBoard);
                AddWord(wordPlayed.Word, game.Player1.UserToken, game.GameIDHidden, wordPlayed.Score);
                ScoreThing score = new ScoreThing();
                score.Score = wordPlayed.Score;
                SetStatus(OK);
                return(score);
            }
            else
            {
                Words wordPlayed = new Words();
                wordPlayed.Word  = word.Word;
                wordPlayed.Score = calculateScore(word.Word.Trim(), game.Player2.WordsPlayed, game.BoggleBoard);
                AddWord(wordPlayed.Word, game.Player2.UserToken, game.GameIDHidden, wordPlayed.Score);
                ScoreThing score = new ScoreThing();
                score.Score = wordPlayed.Score;
                SetStatus(OK);
                return(score);
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Cancels a join request
        /// </summary>
        /// <param name="user"></param>
        /// <returns></returns>
        public void CancelJoinRequest(UserID user)
        {
            UserInfo info = GetUserInfo(user.UserToken);

            if (info.Nickname == null)
            {
                SetStatus(Forbidden);
                return;
            }

            bool valid = false;

            if (info.GameID == null)
            {
                SetStatus(Forbidden);
                return;
            }

            lock (sync)
            {
                if (ContainsGame(info.GameID))
                {
                    GameStatusThing tmp = GetGameStatus(info.GameID);
                    if (tmp.GameState == "pending")
                    {
                        valid = tmp.Player1Hidden.UserToken == user.UserToken;
                        if (valid)
                        {
                            DeleteGame(info.GameID);
                            SetUserGameID(user.UserToken, null);
                        }
                    }
                }
            }

            if (valid)
            {
                SetStatus(OK);
            }
            else
            {
                SetStatus(Forbidden);
            }
        }
Esempio n. 5
0
 /// <summary>
 /// Helper Method to add game status to database
 /// </summary>
 /// <param name="game"></param>
 private void AddGameToDB(GameStatusThing game)
 {
     using (SqlConnection conn = new SqlConnection(BoggleDB))
     {
         conn.Open();
         using (SqlTransaction trans = conn.BeginTransaction()) {
             if (game.Player2 == null)
             {
                 using (SqlCommand command = new SqlCommand("INSERT INTO Games(Player1, Player2, Board, TimeLimit, StartTime, GameState) VALUES(\'" + game.Player1Hidden.UserToken + "\', null, \'" + game.BoggleBoard.ToString() + "\', " + game.TimeLimitHidden + ", null, \'pending\')", conn, trans)) {
                     command.ExecuteNonQuery();
                 }
             }
             else
             {
                 using (SqlCommand command = new SqlCommand("UPDATE Games SET Player2 = \'" + game.Player2.UserToken + "\', TimeLimit = " + game.TimeLimit + ", StartTime = \'" + game.StartTime + "\', GameState = \'active\' WHERE GameID = " + int.Parse(game.GameIDHidden), conn, trans)) {
                     command.ExecuteNonQuery();
                 }
             }
             trans.Commit();
         }
         conn.Close();
     }
 }
Esempio n. 6
0
        /// <summary>
        /// Joins a game
        /// </summary>
        /// <param name="user"></param>
        /// <param name="timeLimit"></param>
        /// <returns></returns>
        public GameResponse JoinGame(GameThing info)
        {
            UserInfo user = GetUserInfo(info.UserToken);

            if (info.TimeLimit > 120 || info.TimeLimit < 5 || user.Nickname == null)
            {
                SetStatus(Forbidden);
                return(null);
            }

            GameResponse response = new GameResponse();

            lock (sync)
            {
                bool   pendingGame = false;
                string gameID      = "";

                pendingGame = GamePending();
                if (pendingGame)
                {
                    gameID = GamesCount() + "";
                }

                if (pendingGame && user.GameID != gameID)
                {
                    GameStatusThing tmp = GetGameStatus(gameID);
                    //DeleteGame(tmp.GameIDHidden);

                    tmp.GameState = "active";
                    tmp.Board     = tmp.BoggleBoard.ToString();
                    tmp.TimeLimit = (tmp.TimeLimit + info.TimeLimit) / 2;
                    tmp.StartTime = DateTime.Now;
                    tmp.TimeLeft  = (tmp.TimeLimit - (DateTime.Now - tmp.StartTime).Seconds);

                    tmp.Player1             = new PlayerThing();
                    tmp.Player1.Nickname    = tmp.Player1Hidden.Nickname;
                    tmp.Player1.Score       = 0;
                    tmp.Player1.WordsPlayed = new List <Words>();
                    tmp.Player1.UserToken   = tmp.Player1Hidden.UserToken;

                    tmp.Player1Hidden             = new PlayerThing();
                    tmp.Player1Hidden.Nickname    = tmp.Player1Hidden.Nickname;
                    tmp.Player1Hidden.Score       = 0;
                    tmp.Player1Hidden.WordsPlayed = new List <Words>();
                    tmp.Player1Hidden.UserToken   = tmp.Player1Hidden.UserToken;

                    tmp.Player2             = new PlayerThing();
                    tmp.Player2.Nickname    = user.Nickname;
                    tmp.Player2.Score       = 0;
                    tmp.Player2.WordsPlayed = new List <Words>();
                    tmp.Player2.UserToken   = info.UserToken;

                    SetUserGameID(info.UserToken, tmp.GameIDHidden);

                    AddGameToDB(tmp);

                    response.GameID = tmp.GameIDHidden;

                    SetStatus(Created);

                    return(response);
                }
                else if (user.GameID != gameID)
                {
                    GameStatusThing tmp = new GameStatusThing();

                    tmp.GameState       = "pending";
                    tmp.BoggleBoard     = new BoggleBoard();
                    tmp.TimeLimitHidden = info.TimeLimit;

                    tmp.Player1Hidden.Nickname  = user.Nickname;
                    tmp.Player1Hidden.UserToken = info.UserToken;

                    tmp.GameIDHidden = (GamesCount() + 1) + "";

                    SetUserGameID(info.UserToken, tmp.GameIDHidden);

                    AddGameToDB(tmp);

                    response.GameID = tmp.GameIDHidden;

                    SetStatus(Accepted);

                    return(response);
                }
                else
                {
                    SetStatus(Conflict);
                    return(null);
                }
            }
        }
Esempio n. 7
0
        /// <summary>
        /// Helper Method to get GameStatusThing from database
        /// </summary>
        /// <param name="GameID"></param>
        /// <returns></returns>
        private GameStatusThing GetGameStatus(string GameID)
        {
            GameStatusThing gameStatus = new GameStatusThing();

            using (SqlConnection conn = new SqlConnection(BoggleDB))
            {
                conn.Open();
                using (SqlTransaction trans = conn.BeginTransaction())
                {
                    using (SqlCommand command = new SqlCommand("SELECT * FROM Games WHERE GameID = " + GameID, conn, trans))
                    {
                        SqlDataReader reader = command.ExecuteReaderAsync().Result;
                        reader.Read();
                        try
                        {
                            gameStatus.GameIDHidden = reader.GetFieldValue <int>(0) + "";

                            gameStatus.Board       = reader.GetFieldValue <string>(3);
                            gameStatus.BoggleBoard = new BoggleBoard(gameStatus.Board);

                            gameStatus.TimeLimit = reader.GetFieldValue <int>(4);

                            try {
                                gameStatus.StartTime = reader.GetFieldValue <DateTime>(5);
                            } catch {
                            }

                            gameStatus.GameState = reader.GetFieldValue <string>(6);

                            gameStatus.Player1           = new PlayerThing();
                            gameStatus.Player1.UserToken = reader.GetFieldValue <string>(1);
                            gameStatus.Player1.Nickname  = GetUserInfo(gameStatus.Player1.UserToken).Nickname;
                            try {
                                gameStatus.Player1.WordsPlayed = GetWordsPlayed(gameStatus.Player1.UserToken, gameStatus.GameIDHidden, gameStatus.BoggleBoard);
                            } catch {
                            }
                            gameStatus.Player1.Score = CalculateTotalScore(gameStatus.Player1.WordsPlayed);

                            gameStatus.Player1Hidden           = new PlayerThing();
                            gameStatus.Player1Hidden.UserToken = reader.GetFieldValue <string>(1);
                            gameStatus.Player1Hidden.Nickname  = GetUserInfo(gameStatus.Player1Hidden.UserToken).Nickname;

                            gameStatus.Player2           = new PlayerThing();
                            gameStatus.Player2.UserToken = reader.GetFieldValue <string>(2);
                            if (gameStatus.Player2.UserToken != null)
                            {
                                gameStatus.Player2.Nickname    = GetUserInfo(gameStatus.Player2.UserToken).Nickname;
                                gameStatus.Player2.WordsPlayed = GetWordsPlayed(gameStatus.Player2.UserToken, gameStatus.GameIDHidden, gameStatus.BoggleBoard);
                                gameStatus.Player2.Score       = CalculateTotalScore(gameStatus.Player2.WordsPlayed);
                            }
                            else
                            {
                                gameStatus.Player2 = null;
                            }
                        }
                        catch
                        {
                            // Intentionally empty
                        }
                        reader.Close();
                    }
                }
                conn.Close();
            }
            return(gameStatus);
        }