Esempio n. 1
0
            public override void Init()
            {
                partName       = "Eyeshadow";
                referenceColor = referenceChara.femaleCustomInfo.eyeshadowColor;
                listAllParts   = referenceChara.ListInfo.GetFemaleTextureList(CharaListInfo.TypeFemaleTexture.cf_t_eyeshadow).Values.ToArray();

                AddStep(() => Functionality.ButtonTypical(referenceColor, new Action(() => referenceChara.UpdateFace())));
                AddStep(() => Functionality.GUIListDraw(ref referenceChara.femaleCustomInfo.texEyeshadowId, ref listScrollView, listAllParts, referenceChara.femaleBody.ChangeHeadNew));
            }
Esempio n. 2
0
            public override void Init()
            {
                partName       = "Sunburn";
                referenceColor = referenceChara.femaleCustomInfo.sunburnColor;
                listAllParts   = referenceChara.ListInfo.GetFemaleTextureList(CharaListInfo.TypeFemaleTexture.cf_t_sunburn).Values.ToArray();

                AddStep(() => Functionality.ButtonTypical(referenceColor, new Action(() => Functionality.UpdateBody(referenceChara, false, true, true))));
                AddStep(() => Functionality.GUIListDraw(ref referenceChara.femaleCustomInfo.texSunburnId, ref listScrollView, listAllParts, () => Functionality.UpdateBody(referenceChara, false, true, true)));
            }