private void setUp() { p1 = new Player(1, Form2.p1_isPlaying, Form2.p1_name, 0, p1_color); p2 = new Player(2, Form2.p2_isPlaying, Form2.p2_name, 0, p2_color); p3 = new Player(3, Form2.p3_isPlaying, Form2.p3_name, 0, p3_color); p4 = new Player(4, Form2.p4_isPlaying, Form2.p4_name, 0, p4_color); p1_name_score.Text = p1.getName(); p1_score.Text = "0"; if (p2.isPlaying) { p2_name_score.Text = p2.getName(); p2_score.Text = "0"; } else { p2_name_score.Visible = false; p2_score.Visible = false; } if (p3.isPlaying) { p3_name_score.Text = p3.getName(); p3_score.Text = "0"; } else { p3_name_score.Visible = false; p3_score.Visible = false; } if (p4.isPlaying) { p4_name_score.Text = p4.getName(); p4_score.Text = "0"; } else { p4_name_score.Visible = false; p4_score.Visible = false; } if (Form2.rollsFirst == 1) { activePlayer = p1; } else if (Form2.rollsFirst == 2) { activePlayer = p2; } else if (Form2.rollsFirst == 3) { activePlayer = p3; } else if (Form2.rollsFirst == 4) { activePlayer = p4; } active_player_label.Text = activePlayer.getName() + "'s Turn"; }