static void Main( string[ ] p_Args ) { Game.Game TheGame = new Game.Game( ); if( TheGame.Initialise( ) != 0 ) { return; } TheGame.Execute( ); }
public BloodBulletForm( Game.Game p_Game ) { m_Game = p_Game; this.SetStyle( ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint | ControlStyles.Opaque, true ); AssemblyTitleAttribute Title = Assembly.GetExecutingAssembly( ).GetCustomAttributes( typeof( AssemblyTitleAttribute ), false )[ 0 ] as AssemblyTitleAttribute; this.Text = Title.Title; m_Fullscreen = false; }