Esempio n. 1
0
        public override void Initialize(Level level, float blockWidth)
        {
            Level      = level;
            BlockWidth = blockWidth;

            if (door == null)
            {
                doorX = (int)SpawnPos.X + 2;
                doorY = -(int)SpawnPos.Y;
                Door door = new Door(level, blockWidth, new Vector2(doorX, -doorY));
                level.AddGameObject(door, doorX, doorY);
            }
            door.SetButton((int)SpawnPos.X, -(int)SpawnPos.Y);

            animationSpeed = 3;
            animationTimer = 0;
            State1         = State.Unpressed;
            frame          = 0;
            images         = LoadedContent.button;
            height         = images[0].Height * blockWidth / images[0].Width;

            body     = new Body(this, level.PhysicsMangager, true, 1, 0, 0);
            body.Pos = SpawnPos * BlockWidth;
            UpdateRotation();
        }
Esempio n. 2
0
 public bool MoveTile(GameObject gameObject, int x, int y, int toX, int toY)
 {
     if (toX >= 0 && toY >= 0)
     {
         level.LevelObjects[x][y].Remove(gameObject);
         level.AddGameObject(gameObject, toX, toY);
         currentSelection.Move(toX, toY);
         return(true);
     }
     else
     {
         return(false);
     }
 }