Esempio n. 1
0
        /**
         * Reconfigure this block based on the mutator dialog's components.
         * @param {!Blockly.Block} containerBlock Root block in mutator.
         * @this Blockly.Block
         */
        public override void compose(Block containerBlock)
        {
            var itemBlock = (TextCreateJoinItemBlock)containerBlock.getInputTargetBlock("STACK");
            // Count number of inputs.
            var connections = new JsArray <Connection>();

            while (itemBlock != null)
            {
                connections.Push(itemBlock.valueConnection_);
                itemBlock = (itemBlock.nextConnection != null) ?
                            (TextCreateJoinItemBlock)itemBlock.nextConnection.targetBlock() : null;
            }
            // Disconnect any children that don't belong.
            for (var i = 0; i < this.itemCount_; i++)
            {
                var connection = this.getInput("ADD" + i).connection.targetConnection;
                if (connection != null && Array.IndexOf(connections, connection) == -1)
                {
                    connection.disconnect();
                }
            }
            this.itemCount_ = connections.Length;
            this.updateShape_();
            // Reconnect any child blocks.
            for (var i = 0; i < this.itemCount_; i++)
            {
                Mutator.reconnect(connections[i], this, "ADD" + i);
            }
        }
Esempio n. 2
0
        /**
         * Reconfigure this block based on the mutator dialog's components.
         * @param {!Blockly.Block} containerBlock Root block in mutator.
         * @this Blockly.Block
         */
        public override void compose(Block containerBlock)
        {
            // Parameter list.
            this.arguments_ = new JsArray <string>();
            this.paramIds_  = new JsArray <string>();
            var paramBlock = containerBlock.getInputTargetBlock("STACK");

            while (paramBlock != null)
            {
                this.arguments_.Push(paramBlock.getFieldValue("NAME"));
                this.paramIds_.Push(paramBlock.id);
                paramBlock = (paramBlock.nextConnection != null) ?
                             paramBlock.nextConnection.targetBlock() : null;
            }
            this.updateParams_();
            Core.Procedures.mutateCallers(this);

            // Show/hide the statement input.
            var hasStatements_ = containerBlock.getFieldValue("STATEMENTS");

            if (hasStatements_ != null)
            {
                var hasStatements = hasStatements_ == "TRUE";
                if (this.hasStatements_ != hasStatements)
                {
                    if (hasStatements)
                    {
                        this.setStatements_(true);
                        // Restore the stack, if one was saved.
                        Mutator.reconnect(this.statementConnection_, this, "STACK");
                        this.statementConnection_ = null;
                    }
                    else
                    {
                        // Save the stack, then disconnect it.
                        var stackConnection = this.getInput("STACK").connection;
                        this.statementConnection_ = stackConnection.targetConnection;
                        if (this.statementConnection_ != null)
                        {
                            var stackBlock = stackConnection.targetBlock();
                            stackBlock.unplug();
                            stackBlock.bumpNeighbours_();
                        }
                        this.setStatements_(false);
                    }
                }
            }
        }
Esempio n. 3
0
        /**
         * Reconfigure this block based on the mutator dialog's components.
         * @param {!Blockly.Block} containerBlock Root block in mutator.
         * @this Blockly.Block
         */
        public override void compose(Block containerBlock)
        {
            var clauseBlock = containerBlock.nextConnection.targetBlock();

            // Count number of inputs.
            this.elseifCount_ = 0;
            this.elseCount_   = 0;
            var valueConnections = new JsArray <Connection> {
                null
            };
            var statementConnections = new JsArray <Connection> {
                null
            };
            var elseStatementConnection = (Connection)null;

            while (clauseBlock != null)
            {
                switch (clauseBlock.type)
                {
                case ControlsIfElseIfBlock.type_name:
                    this.elseifCount_++;
                    valueConnections.Push(((ControlsIfElseIfBlock)clauseBlock).valueConnection_);
                    statementConnections.Push(((ControlsIfElseIfBlock)clauseBlock).statementConnection_);
                    break;

                case ControlsIfElseBlock.type_name:
                    this.elseCount_++;
                    elseStatementConnection = ((ControlsIfElseBlock)clauseBlock).statementConnection_;
                    break;

                default:
                    throw new Exception("Unknown block type.");
                }
                clauseBlock = (clauseBlock.nextConnection != null) ?
                              clauseBlock.nextConnection.targetBlock() : null;
            }
            this.updateShape_();
            // Reconnect any child blocks.
            for (var i = 1; i <= this.elseifCount_; i++)
            {
                Mutator.reconnect(valueConnections[i], this, "IF" + i);
                Mutator.reconnect(statementConnections[i], this, "DO" + i);
            }
            Mutator.reconnect(elseStatementConnection, this, "ELSE");
        }
Esempio n. 4
0
        /**
         * Notification that the procedure's parameters have changed.
         * @param {!Array.<string>} paramNames New param names, e.g. ["x", "y", "z"].
         * @param {!Array.<string>} paramIds IDs of params (consistent for each
         *     parameter through the life of a mutator, regardless of param renaming),
         *     e.g. ["piua", "f8b_", "oi.o"].
         * @private
         * @this Blockly.Block
         */
        public void setProcedureParameters_(string[] paramNames, string[] paramIds)
        {
            // Data structures:
            // this.arguments = ["x", "y"]
            //     Existing param names.
            // this.quarkConnections_ {piua: null, f8b_: Blockly.Connection}
            //     Look-up of paramIds to connections plugged into the call block.
            // this.quarkIds_ = ["piua", "f8b_"]
            //     Existing param IDs.
            // Note that quarkConnections_ may include IDs that no longer exist, but
            // which might reappear if a param is reattached in the mutator.
            var defBlock = (BlockSvg)Core.Procedures.getDefinition(this.getProcedureCall(),
                                                                   this.workspace);
            var mutatorOpen = defBlock != null && defBlock.mutator != null &&
                              defBlock.mutator.isVisible();

            if (!mutatorOpen)
            {
                this.quarkConnections_ = new Dictionary <string, Connection>();
                this.quarkIds_         = null;
            }
            if (paramIds == null)
            {
                // Reset the quarks (a mutator is about to open).
                return;
            }
            if (Array.Equals(this.arguments_, paramNames))
            {
                // No change.
                this.quarkIds_ = paramIds;
                return;
            }
            if (paramIds.Length != paramNames.Length)
            {
                throw new Exception("Error: paramNames and paramIds must be the same length.");
            }
            this.setCollapsed(false);
            if (this.quarkIds_ == null)
            {
                // Initialize tracking for this block.
                this.quarkConnections_ = new Dictionary <string, Connection>();
                if (paramNames.Join("\n") == this.arguments_.Join("\n"))
                {
                    // No change to the parameters, allow quarkConnections_ to be
                    // populated with the existing connections.
                    this.quarkIds_ = paramIds;
                }
                else
                {
                    this.quarkIds_ = new string[0];
                }
            }
            // Switch off rendering while the block is rebuilt.
            var savedRendered = this.rendered;

            this.rendered = false;
            // Update the quarkConnections_ with existing connections.
            for (var i = 0; i < this.arguments_.Length; i++)
            {
                var input = this.getInput("ARG" + i);
                if (input != null)
                {
                    var connection = input.connection.targetConnection;
                    this.quarkConnections_[this.quarkIds_[i]] = connection;
                    if (mutatorOpen && connection != null &&
                        Array.IndexOf(paramIds, this.quarkIds_[i]) == -1)
                    {
                        // This connection should no longer be attached to this block.
                        connection.disconnect();
                        connection.getSourceBlock().bumpNeighbours_();
                    }
                }
            }
            // Rebuild the block's arguments.
            this.arguments_ = (string[])(new string[0]).Concat(paramNames);
            this.updateShape_();
            this.quarkIds_ = paramIds;
            // Reconnect any child blocks.
            if (this.quarkIds_ != null)
            {
                for (var i = 0; i < this.arguments_.Length; i++)
                {
                    var        quarkId = this.quarkIds_[i];
                    Connection connection;
                    if (this.quarkConnections_.TryGetValue(quarkId, out connection))
                    {
                        if (!Mutator.reconnect(connection, this, "ARG" + i))
                        {
                            // Block no longer exists or has been attached elsewhere.
                            this.quarkConnections_.Remove(quarkId);
                            //Script.Delete(this.quarkConnections_[quarkId]);
                        }
                    }
                }
            }
            // Restore rendering and show the changes.
            this.rendered = savedRendered;
            if (this.rendered)
            {
                this.render();
            }
        }