Esempio n. 1
0
        public override void CleanUp(DefenderController_FSM player)
        {
            Color col = player.GetComponent <SpriteRenderer>().color;

            col.a = 1f;
            player.GetComponent <SpriteRenderer>().color = col;

            player.myRb.isKinematic = false;

            //player.joint.enabled = true;
            player.GetComponent <Collider2D>().enabled = true;

            oldSpriteObj.SetActive(true);
            newSpriteObj.SetActive(false);
        }
Esempio n. 2
0
        public override void EnterState(DefenderController_FSM player)
        {
            Color col = player.GetComponent <SpriteRenderer>().color;

            col.a = 0.3f;
            player.GetComponent <SpriteRenderer>().color = col;

            oldSpriteObj = player.transform.Find("ImgDir").gameObject;
            newSpriteObj = player.transform.Find("ImgDown").gameObject;

            //clean up the old object

            player.myRb.isKinematic     = true;
            player.myRb.velocity        = Vector2.zero;
            player.myRb.angularVelocity = 0;

            player.joint.enabled = false;
            player.GetComponent <Collider2D>().enabled = false;

            oldSpriteObj.SetActive(false);
            newSpriteObj.SetActive(true);
        }