Esempio n. 1
0
        public void TestDBreezeSerialization()
        {
            using (NodeContext ctx = NodeContext.Create(this))
            {
                Block         genesis = ctx.Network.GetGenesis();
                var           genesisChainedHeader = new ChainedHeader(genesis.Header, ctx.Network.GenesisHash, 0);
                ChainedHeader chained = this.MakeNext(genesisChainedHeader, ctx.Network);
                ctx.Coindb.SaveChanges(new UnspentOutput[] { new UnspentOutput(new OutPoint(genesis.Transactions[0], 0), new Coins(0, genesis.Transactions[0].Outputs.First(), true)) }, new HashHeightPair(genesisChainedHeader), new HashHeightPair(chained));
                Assert.NotNull(ctx.Coindb.FetchCoins(new[] { new OutPoint(genesis.Transactions[0], 0) }).UnspentOutputs.Values.FirstOrDefault().Coins);
                Assert.Null(ctx.Coindb.FetchCoins(new[] { new OutPoint() }).UnspentOutputs.Values.FirstOrDefault().Coins);

                ChainedHeader previous = chained;
                chained = this.MakeNext(this.MakeNext(genesisChainedHeader, ctx.Network), ctx.Network);
                chained = this.MakeNext(this.MakeNext(genesisChainedHeader, ctx.Network), ctx.Network);
                ctx.Coindb.SaveChanges(new List <UnspentOutput>(), new HashHeightPair(previous), new HashHeightPair(chained));
                Assert.Equal(chained.HashBlock, ctx.Coindb.GetTipHash().Hash);
                ctx.ReloadPersistentCoinView();
                Assert.Equal(chained.HashBlock, ctx.Coindb.GetTipHash().Hash);
                Assert.NotNull(ctx.Coindb.FetchCoins(new[] { new OutPoint(genesis.Transactions[0], 0) }).UnspentOutputs.Values.FirstOrDefault().Coins);
                Assert.Null(ctx.Coindb.FetchCoins(new[] { new OutPoint() }).UnspentOutputs.Values.FirstOrDefault().Coins);
            }
        }
Esempio n. 2
0
        public void CanRewind()
        {
            using (NodeContext nodeContext = NodeContext.Create(this))
            {
                var dateTimeProvider = new DateTimeProvider();
                var cacheCoinView    = new CachedCoinView(this.network, new Checkpoints(), nodeContext.Coindb, dateTimeProvider, this.loggerFactory, new NodeStats(dateTimeProvider, this.loggerFactory), new ConsensusSettings(new NodeSettings(this.network)));
                var tester           = new CoinViewTester(cacheCoinView);

                List <(Coins, OutPoint)> coinsA = tester.CreateCoins(5);
                List <(Coins, OutPoint)> coinsB = tester.CreateCoins(1);
                tester.NewBlock();
                cacheCoinView.Flush();
                Assert.True(tester.Exists(coinsA[2]));
                Assert.True(tester.Exists(coinsB[0]));

                // Spend some coins.
                tester.Spend(coinsA[2]);
                tester.Spend(coinsB[0]);

                tester.NewBlock();

                // This will save an empty RewindData instance
                tester.NewBlock();

                // Create a new coin set/
                List <(Coins, OutPoint)> coinsC = tester.CreateCoins(1);
                tester.NewBlock();
                Assert.True(tester.Exists(coinsA[0]));
                Assert.True(tester.Exists(coinsC[0]));
                Assert.False(tester.Exists(coinsA[2]));
                Assert.False(tester.Exists(coinsB[0]));

                // We need to rewind 3 times as we are now rewinding one block at a time.
                tester.Rewind(); // coinsC[0] should not exist any more.
                tester.Rewind(); // coinsA[2] should be spendable again.
                tester.Rewind(); // coinsB[2] should be spendable again.
                Assert.False(tester.Exists(coinsC[0]));
                Assert.True(tester.Exists(coinsA[2]));
                Assert.True(tester.Exists(coinsB[0]));

                // Spend some coins and esnure they are not spendable.
                tester.Spend(coinsA[2]);
                tester.Spend(coinsB[0]);
                tester.NewBlock();
                cacheCoinView.Flush();
                Assert.False(tester.Exists(coinsA[2]));
                Assert.False(tester.Exists(coinsB[0]));

                // Rewind so that coinsA[2] and coinsB[0] become spendable again.
                tester.Rewind();
                Assert.True(tester.Exists(coinsA[2]));
                Assert.True(tester.Exists(coinsB[0]));

                // Create 7 coins in a new coin set and spend the first coin.
                List <(Coins, OutPoint)> coinsD = tester.CreateCoins(7);
                tester.Spend(coinsD[0]);
                // Create a coin in a new coin set and spend it.
                List <(Coins, OutPoint)> coinsE = tester.CreateCoins(1);
                tester.Spend(coinsE[0]);
                tester.NewBlock();

                Assert.True(tester.Exists(coinsD[1]));
                Assert.False(tester.Exists(coinsD[0]));
                cacheCoinView.Flush();

                // Creates another empty RewindData instance.
                tester.NewBlock();

                // Rewind one block.
                tester.Rewind();

                // coinsD[1] was never touched, so should remain unchanged.
                // coinsD[0] was spent but the block in which the changes happened was not yet rewound to, so it remains unchanged.
                // coinsE[0] was spent but the block in which the changes happened was not yet rewound to, so it remains unchanged.
                // coinsA[1] was not touched, so should remain unchanged.
                // coinsB[1] was not touched, so should remain unchanged.
                Assert.True(tester.Exists(coinsD[1]));
                Assert.False(tester.Exists(coinsD[0]));
                Assert.False(tester.Exists(coinsE[0]));
                Assert.True(tester.Exists(coinsA[2]));
                Assert.True(tester.Exists(coinsB[0]));

                // Rewind one block.
                tester.Rewind();

                // coinsD[0] should now not exist in CoinView anymore.
                // coinsE[0] should now not exist in CoinView anymore.
                Assert.False(tester.Exists(coinsD[0]));
                Assert.False(tester.Exists(coinsE[0]));
            }
        }