private void FocusIndexChanged(int focusIndex)
 {
     SelectedWord = WordSuggestions[focusIndex];
     Controller.SetIndicatorRect(SelectedWord.GetComponent <RectTransform>());
     if (FocusCycler.FocusChangeCount > WordSuggestions.Length + 1)
     {
         Controller.InputStrategyFinished();
     }
 }
Esempio n. 2
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 private void UpdateDisplayText()
 {
     InputText.text  = SentenceBuilder.ToString();
     InputText.color = SentenceBuilder.ShouldClearOnNextInput ? Color.gray : Color.white;
     foreach (GameObject gameObject in WordSelectionPanel.GetChildGameObjects())
     {
         Object.Destroy(gameObject);
     }
     foreach (string suggestedWord in SentenceBuilder.SuggestedWords)
     {
         GameObject presenterGameObject    = Instantiate(WordSuggestionPrefab);
         WordSuggestionPresenter presenter = presenterGameObject.GetComponent <WordSuggestionPresenter>();
         presenter.Word = suggestedWord;
         presenter.transform.SetParent(WordSelectionPanel.transform);
     }
 }
        private IEnumerator RestartFocusCycler()
        {
            SelectedWord = null;
            yield return(new WaitForEndOfFrame());

            WordSuggestions = Controller.GetWordSelectionPanel().GetComponentsInChildren <WordSuggestionPresenter>()
                              .Where(x => x)
                              .ToArray();
            if (WordSuggestions.Length == 0)
            {
                Controller.InputStrategyFinished();
            }
            else
            {
                FocusCycler.Start(WordSuggestions.Length);
            }
        }