void OnTap(Gesture gesture) { _returnScene = new Scene_MainMenu(); }
void OnTap(Gesture gesture) { returnScene = new Scene_MainMenu (); woodTex.Dispose (); // Clean up the things we allocated on the GPU. this.Platform.Graphics.DestroyShader (shader); shader = null; }
void OnTap(Gesture gesture) { returnScene = new Scene_Shapes3(); }
void HandleTap(Gesture gesture) { ChangeNumHares (); }
void OnTap(Gesture gesture) { _returnScene = GetSceneForCurrentSelection(); }
void OnFlick(Gesture gesture) { var v = gesture.TouchTrackers[0].GetVelocity(TouchPositionSpace.NormalisedEngine); if (v.X > 0) { IncreaseSelected(); } else { DecreaseSelected(); } }
void OnDoubleTap(Gesture gesture) { returnScene = new Scene_MainMenu (); // Clean up the things we allocated on the GPU. this.Platform.Graphics.DestroyShader (shader); this.Platform.Graphics.DestroyTexture (tex); shader = null; }