Esempio n. 1
0
 private void InstallShaderExtensionGUI()
 {
     if (!ExtensionManager.IsShaderExtensionAvailable(BlendModeEffect.ShaderFamily))
     {
         EditorGUILayout.HelpBox(string.Format("`{0}` shader family is not available.", BlendModeEffect.ShaderFamily), MessageType.Warning);
         EditorGUILayout.HelpBox("You can add your own shader extensions; see `Adding shader extensions` in the docs for more info.", MessageType.Info);
         return;
     }
     EditorGUILayout.HelpBox(string.Format("`{0}` shader extension is available, but not installed.", BlendModeEffect.ShaderFamily), MessageType.Info);
     if (GUILayout.Button("Install shader extension"))
     {
         ExtensionManager.InstallShaderExtension(BlendModeEffect.ShaderFamily);
         BlendModeEffect.InitializeComponentExtension();
     }
 }
Esempio n. 2
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        private void InstallComponentExtensionGUI()
        {
            if (!ExtensionManager.IsObjectContainsSupportedComponent(BlendModeEffect.gameObject))
            {
                EditorGUILayout.HelpBox(string.Format("`{0}` game object doesn't have a supported component.", BlendModeEffect.gameObject.name), MessageType.Warning);
                EditorGUILayout.HelpBox("You can add your own component extensions; see `Adding component extensions` in the docs for more info.", MessageType.Info);
                return;
            }
            var extendedType = ExtensionManager.GetSupportedComponentOnObject(BlendModeEffect.gameObject).GetType().FullName;

            EditorGUILayout.HelpBox(string.Format("Component extension for `{0}` is available, but not installed.", extendedType), MessageType.Info);
            if (GUILayout.Button("Install component extension"))
            {
                ExtensionManager.InstallComponentExtension(extendedType);
                BlendModeEffect.InitializeComponentExtension();
            }
        }
Esempio n. 3
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        private void OnEnable()
        {
            shaderFamilyProperty         = serializedObject.FindProperty("shaderFamily");
            blendModeProperty            = serializedObject.FindProperty("blendMode");
            renderModeProperty           = serializedObject.FindProperty("renderMode");
            overlayColorProperty         = serializedObject.FindProperty("overlayColor");
            overlayTextureProperty       = serializedObject.FindProperty("overlayTexture");
            overlayTextureOffsetProperty = serializedObject.FindProperty("overlayTextureOffset");
            overlayTextureScaleProperty  = serializedObject.FindProperty("overlayTextureScale");
            maskModeProperty             = serializedObject.FindProperty("maskMode");
            maskBehaviourProperty        = serializedObject.FindProperty("maskBehaviour");
            framebufferEnabledProperty   = serializedObject.FindProperty("framebufferEnabled");
            unifiedGrabEnabledProperty   = serializedObject.FindProperty("unifiedGrabEnabled");
            shareMaterialProperty        = serializedObject.FindProperty("shareMaterial");
            componentExtensionProperty   = serializedObject.FindProperty("componentExtension");

            componentExtensionEditor = CreateEditor(componentExtensionProperty.objectReferenceValue);

            BlendModeEffect.InitializeComponentExtension();
        }
Esempio n. 4
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        private void OnEnable()
        {
            if (BlendModeEffect)
            {
                BlendModeEffect.InitializeComponentExtension();
                var shaderPropertiesProperty = serializedObject.FindProperty("componentExtensionState").FindPropertyRelative("shaderProperties");
                shaderPropertiesList = new ShaderPropertiesList(serializedObject, shaderPropertiesProperty, BlendModeEffect.GetComponentExtension <ComponentExtension>());
            }

            shaderFamilyProperty         = serializedObject.FindProperty("shaderFamily");
            blendModeProperty            = serializedObject.FindProperty("blendMode");
            renderModeProperty           = serializedObject.FindProperty("renderMode");
            overlayColorProperty         = serializedObject.FindProperty("overlayColor");
            overlayTextureProperty       = serializedObject.FindProperty("overlayTexture");
            overlayTextureOffsetProperty = serializedObject.FindProperty("overlayTextureOffset");
            overlayTextureScaleProperty  = serializedObject.FindProperty("overlayTextureScale");
            maskModeProperty             = serializedObject.FindProperty("maskMode");
            maskBehaviourProperty        = serializedObject.FindProperty("maskBehaviour");
            framebufferEnabledProperty   = serializedObject.FindProperty("framebufferEnabled");
            unifiedGrabEnabledProperty   = serializedObject.FindProperty("unifiedGrabEnabled");
            shareMaterialProperty        = serializedObject.FindProperty("shareMaterial");
        }