void HandleStatusChangeDeliver(ClientSocket clientSocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { int MemberID = pak.Readint(); Status NewStatus = (Status)pak.Readbyte(); Contact contact = Contacts[MemberID]; if (contact.status == Status.Offline && NewStatus != Status.Offline && ConfigManager.Instance.GetBool("txt_loginnotification", true) && ConfigManager.Instance.GetBool("txt_notifications", true)) NotificationWindow.ShowNotification(String.Format("{0} Has Signed In", contact.FullName), String.Format("{0} has just signed in.", contact.FullName), contact); if (contact.status != Status.Offline && NewStatus == Status.Offline && ConfigManager.Instance.GetBool("txt_logoutnotification", true) && ConfigManager.Instance.GetBool("txt_notifications", true)) { VCallCore.EndCall(contact.ID); NotificationWindow.ShowNotification(String.Format("{0} Has Signed Out", contact.FullName), String.Format("{0} has just signed out.", contact.FullName), contact); } contact.status = NewStatus; BlazeGames.IM.Client.MainWindow.Instance.page_Contacts.Draw(); }, null); }
void HandleLoginResponse(ClientSocket clientSocket, Packet pak) { bool LoginValid = pak.Readbool(); if (LoginValid) { string nickname = pak.Readstring(); string StatusUpdate = pak.Readstring(); string FullName = pak.Readstring(); clientSocket.SendPacket(Packet.New(Packets.PAK_CLI_FRNDLSTRQST)); this.Dispatcher.Invoke((MethodInvoker)delegate { Account = BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_account.Text; Password = BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_password.Password; NickName = nickname; App.FullName = FullName; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_loading.Content = "Fetching Your Contacts"; BlazeGames.IM.Client.MainWindow.Instance.txt_nickname.Text = nickname; //BlazeGames.IM.Client.MainWindow.Instance.txt_nickname.Effect = new System.Windows.Media.Effects.BlurEffect(); BlazeGames.IM.Client.MainWindow.Instance.txt_status.Text = StatusUpdate; CurrentStatus = Status.Online; BlazeGames.IM.Client.MainWindow.Instance.profile_image_source.ImageSource = new System.Windows.Media.Imaging.BitmapImage(new Uri("https://blaze-games.com/api/image/nocompress/?nickname=" + nickname), new System.Net.Cache.RequestCachePolicy(System.Net.Cache.RequestCacheLevel.NoCacheNoStore)); }, null); } else { this.Dispatcher.Invoke((MethodInvoker)delegate { byte ResponseByte = pak.Readbyte(); if (ResponseByte == 0x01) NotificationWindow.ShowNotification("Unable to login", "Blaze Games IM was unable to verify this account, please check your username and password and try again."); else if(ResponseByte == 0x02) NotificationWindow.ShowNotification("Unable to login", "This account is already connected, please sign out and try again."); else MessageBox.Show("o.O", "Login Failed"); BlazeGames.IM.Client.MainWindow.Instance.page_Login.btn_login.Visibility = Visibility.Visible; BlazeGames.IM.Client.MainWindow.Instance.page_Login.Loading.Visibility = Visibility.Hidden; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_loading.Visibility = Visibility.Hidden; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_account.Visibility = Visibility.Visible; BlazeGames.IM.Client.MainWindow.Instance.page_Login.txt_password.Visibility = Visibility.Visible; }, null); } }
void HandleMemberInfoResponse(ClientSocket clientSocket, Packet pak) { this.Dispatcher.Invoke((MethodInvoker)delegate { ReceivedFriendCount++; if (pak.Readbool()) { int MemberID = pak.Readint(); string MemberNickname = pak.Readstring(); string MemberStatus = pak.Readstring(); int MemberAuth = pak.Readint(); byte StatusCode = pak.Readbyte(); bool PendingRequest = pak.Readbool(); string FirstName = pak.Readstring(); string LastName = pak.Readstring(); if (!Contacts.ContainsKey(MemberID)) Contacts.Add(MemberID, new Contact(MemberID, MemberNickname, FirstName, LastName, PendingRequest, (Status)StatusCode, MemberStatus, MemberAuth)); else { Contact contact = Contacts[MemberID]; contact.NickName = MemberNickname; contact.StatusUpdate = MemberStatus; contact.Authority = MemberAuth; contact.status = (Status)StatusCode; contact.Pending = PendingRequest; contact.FirstName = FirstName; contact.LastName = LastName; contact.FullName = FirstName + " " + LastName; } if (PendingRequest && ConfigManager.Instance.GetBool("txt_newrequestnotification", true) && ConfigManager.Instance.GetBool("txt_notifications", true)) { NotificationWindow.ShowNotification("Pending Contact", String.Format("{0} has requested you be added to their contact list.", MemberNickname)); } if (ReceivedFriendCount >= FriendCount) BlazeGames.IM.Client.MainWindow.Instance.page_Contacts.Draw(); } if (ReceivedFriendCount == FriendCount) clientSocket.SendPacket(Packet.New(Packets.PAK_CLI_OFFLNMSGRQST)); }, null); }
public static void HandleStatusChangeRequest(SocketConnection conn, Packet pak) { if (conn.ConnectionData.ContainsKey("Member")) { Member mem = (Member)conn.ConnectionData["Member"]; mem.StatusCode = pak.Readbyte(); mem.Save(); foreach (string FriendIDStr in mem.Friends) try { int FriendID = int.Parse(FriendIDStr); if (ServerSocket.Instance.MemberConnections.ContainsKey(FriendID)) ServerSocket.Instance.MemberConnections[FriendID].SendPacket(Packet.New(Packets.PAK_SRV_NEWSTSDLVR, mem.ID, mem.StatusCode)); } catch { } } }