Esempio n. 1
0
        public void SwapState(StateType state)
        {
            //Don't transition to nothing
            if (state == StateType.NONE) return;

            if (currentState != null)
            {
                currentState.Exit();
            }

            Managers.ParticleManager.ClearAll();

            currentState = gameStates[state];

            currentState.Enter();
        }