Esempio n. 1
0
        /// <summary>
        /// Initialise a level
        /// </summary>
        /// <param name="onWin">Function to call when a player wins (parameter is winning player index)</param>
        /// <param name="onTie">Function to call when there's a tie</param>
        public Level(Action<int> onWin, Action onTie)
        {
            this.onWin = onWin;
            this.onTie = onTie;

            aesthetics = new LevelAesthetics();

            tileObjectManager = new TileObjectManager(this);
            fireManager = new FireManager(tileObjectManager);

            solidArea = new bool[GlobalGameData.gridSizeX, GlobalGameData.gridSizeY];

            gridNodeMap = new GridNodeMap();

            playerToController = new Dictionary<int, int>();

            players = new Player[4];

            //Initialise players to the gridnodemap, with their index, and the bomb create function
            for (int i = 0; i < 4; ++i)
            {
                players[i] = new Player(gridNodeMap, i, tileObjectManager.CreateBomb);
            }

            playerInputControllers = new PlayerInputController[4];

            //Initialise player input controllers to the players
            for (int i = 0; i < 4; ++i)
            {
                playerInputControllers[i] = new PlayerInputController(players[i]);
            }

            floatingAnimationManager = new FloatingAnimationManager();
        }
Esempio n. 2
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        public GridNodeMover(GridNodeMap gridNodeMap)
        {
            GridNodeMap.TileContents tile = gridNodeMap.GetNode(0, 0);

            if (tile == null) //Tile requested doesn't exist
            {
                tile = gridNodeMap.GetNode(0, 0);
            }

            position = tile.position;
            map = gridNodeMap;

            moveEventQueue = new Queue<MoveEvent>();
        }
Esempio n. 3
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 public Player(GridNodeMap map, int playerIndex, Func<int, int, int, int, bool> placeBombFunc)
 {
     movement = new GridNodeMover(map);
     this.placeBombFunc = placeBombFunc;
     this.playerIndex = playerIndex;
 }