Esempio n. 1
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		/// <summary>
		/// Initializes a new instance of the Behavior class by copying it from 
		/// another Behavior object. </summary>
		/// <param name="behavior">
		/// The Behavior object to copied (and then disposed of).  It must not be null. </param>
		/// <exception cref="ArgumentNullException">behavior is null. </exception>
		/// <remarks>
		/// This constructor is <c>protected</c> since this class is only meant to be used as a base for other behaviors. 
		/// After the behavior.TextBox object is copied, Dispose is called on the behavior parameter. </remarks>
		/// <seealso cref="TextBox" />	
		/// <seealso cref="Dispose" />	
		protected Behavior(Behavior behavior)
		{
			if (behavior == null)
				throw new ArgumentNullException("behavior");

			TextBox = behavior.TextBox;
			this.flags = behavior.flags;

			behavior.Dispose();
		}
Esempio n. 2
0
		/// <summary>
		/// Initializes a new instance of the TextBox class by explicitly assigning its Behavior field. </summary>
		/// <param name="behavior">
		/// The <see cref="Behavior" /> object to associate the textbox with. </param>
		/// <remarks>
		/// This constructor provides a way for derived classes to set the internal Behavior object
		/// to something other than the default value (such as <c>null</c>). </remarks>
		protected TextBox(Behavior behavior) { this.behavior = behavior; }