Esempio n. 1
0
        private void MainForm_MouseClick(object sender, MouseEventArgs e)
        {
            // if the user clicked "Edit Players" icon
            if (gamevisualizer.PlayersHighlight)
            {
                ChangePlayers();
            }
            // if the user clicked "F2 - new game"
            else if (gamevisualizer.NewGameHighlight)
            {
                if (!game.CheckStates())
                {
                    MessageBox.Show("Please wait until the end of current game!");
                    return;
                }

                NewGame();
            }
            // otherwise user perhaps clicked on some action button
            else if (!game.CheckGameFinished())
            {
                try
                {
                    gamecontroller.UserActions(e.Location);
                }
                catch (InvalidOperationException)
                {
                    MessageBox.Show("You've not enough money to double down!");
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Process the actions of a player (mouse click on HIT, STAND or DOUBLE)
        /// </summary>
        /// <param name="mousePoint"></param>
        public void UserActions(Point mousePoint)
        {
            // check the mouse location (over HIT, STAND or DOUBLE option)
            for (int i = 0; i < game.GetPlayersCount(); i++)
            {
                if (cardtable.hitrects[i].Contains(mousePoint) &&
                    game.GetPlayerState(i) != PlayerState.STAND &&
                    game.GetPlayer(i).PlayResult == PlayerResult.UNDEFINED)
                {
                    MoveCardToPlayer(i);
                }

                else if (cardtable.standrects[i].Contains(mousePoint) &&
                         game.GetPlayerState(i) != PlayerState.BUST &&
                         game.GetPlayer(i).PlayResult == PlayerResult.UNDEFINED)
                {
                    game.SetPlayerState(i, PlayerState.STAND);
                    cardtable.Invalidate();
                }

                else if (cardtable.doublerects[i].Contains(mousePoint) &&
                         game.GetPlayerState(i) != PlayerState.STAND &&
                         game.GetPlayer(i).PlayResult == PlayerResult.UNDEFINED)
                {
                    game.SetPlayerState(i, PlayerState.DOUBLE);
                    MoveCardToPlayer(i);
                    cardtable.Invalidate();
                }
            }

            // if all players (they have some of the following states: BUST, STAND or BLACKJACK)
            if (game.CheckStates())
            {
                // dealer gets into play
                DealerHit();
            }
        }