private void GenerateBoxes() { for (int row = 0; row < BlackboxConfig.GameBoardRow; row++) { for (int column = 0; column < BlackboxConfig.GameBoardColumn; column++) { if ((row == 0) || (column == 0) || (row == BlackboxConfig.GameBoardRow - 1) || (column == BlackboxConfig.GameBoardColumn - 1)) { if ((row > 0) && (row < BlackboxConfig.GameBoardRow - 1) || (column > 0) && (column < BlackboxConfig.GameBoardColumn - 1)) { _boxes[row, column] = new LightBox(this, row, column); _boxes[row, column].State = LightBox.ConcealState; } else { _boxes[row, column] = new NookBox(this, row, column); _boxes[row, column].State = NookBox.NookState; } continue; } _boxes[row, column] = new BlackBox(this, row, column); _boxes[row, column].State = BlackBox.GuessNoneState; } } }
public Rays(LightBox lightBox) { _visible = false; _lightBox = lightBox; BuildRays(); _lightSpot = new LightSpot(); this.timer = new DispatcherTimer(); this.timer.Interval = TimeSpan.FromMilliseconds(50); this.timer.Tick += new EventHandler(timer_Tick); }