Esempio n. 1
0
 /// <summary>
 /// Shows the hand of <paramref name="player"/>
 /// </summary>
 /// <param name="player"></param>
 public void ShowPlayerHand(BlackPetePlayer <T> player)
 {
     foreach (string item in player.ShowPlayerCards())
     {
         GameLogger.LogMessage(item);
     }
 }
Esempio n. 2
0
 private bool CheckIfPlayerDone(BlackPetePlayer <T> player)
 {
     if (player.CardsInHand.Count == 0)
     {
         return(true);
     }
     return(false);
 }
Esempio n. 3
0
        /// <summary>
        /// Take a specific card from <paramref name="otherPlayer"/>
        /// </summary>
        /// <param name="otherPlayer"></param>
        /// <param name="index"></param>
        /// <returns>Returns the card stolen</returns>
        public Card TakeCard(BlackPetePlayer <T> otherPlayer, int index)
        {
            Card stolenCard = otherPlayer.CardsInHand[index];

            CardsInHand.Add(stolenCard);
            otherPlayer.CardsInHand.Remove(stolenCard);
            return(stolenCard);
        }
Esempio n. 4
0
        /// <summary>
        /// Steals a random card from <paramref name="otherPlayer"/>
        /// </summary>
        /// <param name="otherPlayer"></param>
        /// <returns>Returns the card stolen</returns>
        public Card TakeCard(BlackPetePlayer <T> otherPlayer)
        {
            Card stolenCard = otherPlayer.CardsInHand[rng.Next(otherPlayer.CardsInHand.Count)];

            CardsInHand.Add(stolenCard);
            otherPlayer.CardsInHand.Remove(stolenCard);
            return(stolenCard);
        }
Esempio n. 5
0
        public override void StartGame()
        {
            PairCheckAllPlayers();

            do
            {
                //Loops through each players turn
                for (int i = 0; i < Players.Count; i++)
                {
                    BlackPetePlayer <T> otherPlayer = (BlackPetePlayer <T>)Players[i == 0 ? Players.Count - 1 : i - 1];
                    Card stolenCard = null;
                    if (Players[i].IsAi)
                    {
                        try
                        {
                            stolenCard = ((BlackPetePlayer <T>)Players[i]).TakeCard(otherPlayer);
                        }
                        catch (Exception)
                        {
                            GameLogger.LogMessage("Something went wrong with the Ai");
                        }
                    }
                    else
                    {
                        //!Way too big a method probably
                        //!Gets a user input between 1 and the next players hand amount
                        string choice = "";
                        //((ConsoleLogger)GameLogger).GetUInput(
                        //Players[i].Name + ", it is your turn" + "\n" +
                        //"Choose a number between 1-" + otherPlayer.CardsInHand.Count);
                        try
                        {
                            stolenCard = ((BlackPetePlayer <T>)Players[i]).TakeCard(otherPlayer, Convert.ToInt32(choice));
                        }
                        catch (Exception)
                        {
                            stolenCard = ((BlackPetePlayer <T>)Players[i]).TakeCard(otherPlayer);
                            GameLogger.LogMessage("Your input was invalid and you instead took a random card! \n Try entering a valid number next time");
                        }
                    }
                    //Steal a card from your opponent, then check whether or not it makes a pair
                    if (((BlackPetePlayer <T>)Players[i]).CheckForNewPair(stolenCard))
                    {
                        GameLogger.LogMessage(Players[i].Name + " Stole " + ((BlackPetePlayer <T>)Players[i]).TakeCard(otherPlayer).ToString() + " from " + otherPlayer.Name);
                    }
                    else
                    {
                        GameLogger.LogMessage(Players[i].Name + " got a " + stolenCard.Name);
                    }

                    if (CheckIfPlayerDone((BlackPetePlayer <T>)Players[i]))
                    {
                        Players.RemoveAt(i);
                    }
                    else if (CheckIfPlayerDone(otherPlayer))
                    {
                        Players.Remove(otherPlayer);
                    }
                }
            } while (Players.Count != 1);
        }