Esempio n. 1
0
        /// <summary>
        /// Initializes a new table.
        /// </summary>
        /// <param name="rules">TableRules object describing the rules of the table</param>
        /// <param name="players">Array of players to be seated at the table</param>
        public Table(TableRules rules, Player[] players)
        {
            if (rules == null || players == null)
            {
                throw new Exception("Error: either TableRules or Player[]s were missing");
            }
            Rules = rules;

            // Validate admission of new players.
            for (int i = 0; i < players.Length; i++)
            {
                if (players[i] == null)
                {
                    throw new Exception("Error: player spot is open, but no player exists");
                }
                else
                {
                    players[i].SeatPlayer(this);
                }
            }
            Players = players;

            random = new Random();

            Debug.WriteLine("table> Initializing decks");
            DealerShoe = new Deck(Rules.CardDecks);
            DealerShoe.FillWithNewCards(Rules.CardDecks);
            DealerShoe.Shuffle(Rules.InitialShuffle);               // Hey Pinky, scrumble em up good
            DiscardShoe    = new Deck(Rules.CardDecks);
            ReshuffleLimit = (int)(Rules.ReshuffleMinimum * DealerShoe.CardsLeft) +
                             random.Next((int)((Rules.ReshuffleMaximum - Rules.ReshuffleMinimum) * DealerShoe.CardsLeft));

            Debug.WriteLine("table> Initializing dealer");
            Dealer = new Dealer(null);
            Dealer.SeatPlayer(this);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            Console.WriteLine("{0} - version {1}",
                              Assembly.GetExecutingAssembly().GetName().Name,
                              Assembly.GetExecutingAssembly().GetName().Version
                              );

            // Initialize the blackjack table.
            TableRules Rules        = new TableRules(500, -1, 8, 8, 4, 0.5, 0.15);
            int        InitialStake = 100000;

            Player[] Players = new Player[7];
            Players[0] = new WikiPlayer(new ChipStack(InitialStake));
            Players[1] = new DarwinCCPlayer(new ChipStack(InitialStake));
            Players[2] = new PositiveProgDarwinPlayer(new ChipStack(InitialStake));
            Players[3] = new NoBustPlayer(new ChipStack(InitialStake));
            Players[4] = new Dealer(new ChipStack(InitialStake));
            for (int i = 3; i < Players.Length; i++)
            {
                Players[i] = new DarwinPlayer(new ChipStack(InitialStake));
            }
            Table table = new Table(Rules, Players);

            bool[]    PlayerBankrupt = new bool[Players.Length];
            int       GamesPlayed    = 0;
            Stopwatch Timer          = new Stopwatch();

            DateTime LastShowedProgress = DateTime.Now;
            DateTime LastShowedStats    = DateTime.Now;

            StreamWriter CSVWriter = null;

            // Consider the DarwinCCPlayer bankrupt, so as to end the processing without letting it go on and on.
            PlayerBankrupt[1] = true;

            if (args.Length == 1)
            {
                FileInfo FI = new FileInfo(args[0]);
                CSVWriter = FI.CreateText();
                string CSVHeader = String.Join(",", "Games Played", "Time in Play (ticks)", table.CSVHeader());
                CSVWriter.WriteLine(CSVHeader);
            }

            Predicate <bool[]> AllPlayersBusted = (x) =>
            {
                bool Busted = true;
                for (int i = 0; i < x.Length; i++)
                {
                    Busted = Busted && x[i];
                }
                return(Busted);
            };

            Console.WriteLine("Starting blackjack games");

            // Go play, as long as players still have money.
            while (!AllPlayersBusted(PlayerBankrupt))
            {
                Timer.Start();
                table.Play();
                Timer.Stop();
                GamesPlayed++;
                Debug.WriteLine(String.Format("Round {0} played", GamesPlayed));

                // See who is bankrupt.  Fill in the PlayerBankrupt[] array.
                for (int i = 0; i < table.Players.Length; i++)
                {
                    if (PlayerBankrupt[i] == false &&
                        table.Players[i].CashOnHand < table.Rules.MinimumBet)
                    {
                        Console.Write("\r\n");
                        Console.WriteLine("Player {0} bankrupt after {1} games played", i, GamesPlayed);
                        PlayerBankrupt[i] = true;
                    }
                }

                // Output statistics, if needed.
                if (CSVWriter != null)
                {
                    string CSVLine = String.Join(",", GamesPlayed, Timer.ElapsedTicks, table.CSVString());
                    CSVWriter.WriteLine(CSVLine);
                }

                // Give the user some feedback to let them know the system is still working.
                if (GamesPlayed % 500 == 0 && (DateTime.Now - LastShowedProgress).Milliseconds > 100)
                {
                    Console.Write("Games Played: {0}\r", GamesPlayed);
                    if (CSVWriter != null)
                    {
                        CSVWriter.Flush();
                    }
                    LastShowedProgress = DateTime.Now;
                }
                if (GamesPlayed % 5000 == 0 && (DateTime.Now - LastShowedStats).Seconds > 1)
                {
                    Console.Write("\r\n");
                    Console.WriteLine(table.Scoreboard());
                    LastShowedStats = DateTime.Now;
                }
            }

            if (CSVWriter != null)
            {
                CSVWriter.Close();
            }

            Console.Write("\r\n");
            Console.WriteLine(table.Scoreboard());

            /* "In the casino, the cardinal rule is to keep them playing and to keep them coming back.
             * The longer they play, the more they lose, and in the end, we get it all."
             */
#if DEBUG
            Console.WriteLine("Hit any key to quit");
            Console.ReadKey();
#endif
        }