public void drawDealerHand() { int x = 0; int y = 1; // if dealer card is face up, calculate dealer score if (faceUp) { dealerHitStay(); Console.WriteLine("Dealers's Hand. Score: {0}", dealerScore); } else { Console.WriteLine("Dealers's Hand"); } for (int i = 0; i < dNumCards; i++) { if (i == 0 && !faceUp) { DrawCards.DrawCardBorder(x, y, faceUp); } else { DrawCards.DrawCardBorder(x, y, true); // Card always face up DrawCards.DrawCardSuitValue(dealerHand[i], x, y); } x++; } }
public void drawPlayerHand() { // Set cursor for player int x = 0; int y = 12; Console.SetCursorPosition(x, y - 1); Console.ForegroundColor = ConsoleColor.White; Console.WriteLine("Your Hand. Score: {0}", pScore); for (int i = 0; i < pNumCards; i++) { DrawCards.DrawCardBorder(x, y, true); // card always face up DrawCards.DrawCardSuitValue(playerHand[i], x, y); x++; } }