public void Dealer(List <Card> cards) { int index = 0; int column = 1; foreach (Card c in cards) { //Check if second card. if (index == 1) { DrawCard.Draw(column, 16, cards[index], true); } else { //Get first card total only. firstCardTotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), c.CardRank)); //Ternary operator align column to 0 because initial value must be 1 in order to multiply by 12. DrawCard.Draw(column == 1 ? 2: column, 16, cards[index], false); } //Dealer's down card. downCard = cards[1]; index++; column *= 14; } string dealer = string.Format("DEALER's HAND ({0}):", firstCardTotal); DrawCard.WriteAt(dealer, 2, 14); //Check if dealer bust. Evaluations.DealerBust(playerCardtotal, dealerCardTotal); }
public int Draw(Card card, int newColumn, int row) { if (dealerCardTotal <= 16) { AddCard(card, newColumn, row, dealer); string dealerTotal = string.Format("DEALER's HAND ({0}):", dealerCardTotal); DrawCard.WriteAt(dealerTotal, 2, 14); //Check if dealer bust. Evaluations.DealerBust(playerCardtotal, dealerCardTotal); //Check if blackjack. Evaluations.BlackJack(playerCardtotal, dealerCardTotal); } else if (dealerCardTotal >= 17) { DrawCard.WriteAt("DEALER STAND's!", 80, 2); Evaluations.Result(playerCardtotal, dealerCardTotal); //Check if dealer bust. Evaluations.DealerBust(playerCardtotal, dealerCardTotal); //Check if blackjack. Evaluations.BlackJack(playerCardtotal, dealerCardTotal); } return(dealerCardTotal); }
public void Player(List <Card> cards) { int index = 0; int column = 1; foreach (Card c in cards) { playerCardtotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), c.CardRank)); DrawCard.Draw(column == 1 ? 2 : column, 4, cards[index], false); index++; column *= 14; } string dealer = string.Format("PLAYER's HAND ({0}):", playerCardtotal); DrawCard.WriteAt(dealer, 2, 2); //Check if player had a blackjack. //Evaluations.BlackJack(playerCardtotal, dealerCardTotal); //if (playerCardtotal == 21) // RevealDownCard(); //Check if player bust. Evaluations.PlayerBust(playerCardtotal, dealerCardTotal); }
public static void DealerBust(int playerCardTotal, int dealerCardTotal) { if (dealerCardTotal > 21) { DrawCard.WriteAt("DEALER BUST!! PLAYER WINS!!!", 80, 2); } else if (playerCardTotal == dealerCardTotal) { DrawCard.WriteAt("TIE GAME!! DRAW!!!", 80, 2); } }
public void Hit(Card card, int newColumn, int row) { AddCard(card, newColumn, row, player); string playerTotal = string.Format("PLAYER's HAND ({0}):", playerCardtotal); DrawCard.WriteAt(playerTotal, 2, 2); //Check if player bust. Evaluations.PlayerBust(playerCardtotal, dealerCardTotal); //Check if blackjack. Evaluations.BlackJack(playerCardtotal, dealerCardTotal); }
public void DealerCardTotal(List <Card> cards) { int total = 0; foreach (Card c in cards) { total += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), c.CardRank)); } string dealer = string.Format("DEALER's HAND ({0}):", total); DrawCard.WriteAt(dealer, 2, 14); }
private void AddCard(Card card, int newColumn, int row, int actor) { int column = 26; if (actor == player) { playerCardtotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), card.CardRank)); } else if (actor == dealer) { dealerCardTotal += (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), card.CardRank)); } DrawCard.Draw(column + newColumn, row, card, false); }
public static void BlackJack(int playerCardTotal, int dealerCardTotal) { if (dealerCardTotal == 21 && playerCardTotal != 21) { DrawCard.WriteAt("BLACKJACK!! DEALER WINS!!!", 80, 2); } else if (playerCardTotal == 21 && dealerCardTotal != 21) { DrawCard.WriteAt("BLACKJACK!! PLAYER WINS!!!", 80, 2); } else if (playerCardTotal == 21 && dealerCardTotal == 21) { DrawCard.WriteAt("TIE GAME!! DRAW!!!", 80, 2); } }
public void RevealDownCard() { string suit = DrawCard.FormatCard(downCard.CardSuit); string cardValue = string.Format("{0} {1}", suit, downCard.CardRank); int downCardValue = (int)Enum.Parse(typeof(Card.Rank), Enum.GetName(typeof(Card.Rank), downCard.CardRank)); dealerCardTotal = firstCardTotal + downCardValue; string dealer = string.Format("DEALER's HAND ({0}):", dealerCardTotal); DrawCard.WriteAt(dealer, 2, 14); DrawCard.WriteAt(cardValue, 16, 17); //Check if dealer had a blackjack. Evaluations.BlackJack(playerCardtotal, dealerCardTotal); }
public static void Result(int playerCardTotal, int dealerCardTotal) { int blackJack = 21; int player = blackJack - playerCardTotal; int dealer = blackJack - dealerCardTotal; if (player < dealer) { DrawCard.WriteAt("PLAYER WINS!!", 80, 2); } else if (dealer < player) { DrawCard.WriteAt("DEALER WINS!!", 80, 2); } else if (dealer == player) { DrawCard.WriteAt("TIE GAME!!", 80, 2); } }
private static void PlayerMove() { int column = 0; DrawCard.WriteAt("HIT (Spacebar), STAND (Enter)", 2, 26); ConsoleKeyInfo info = Console.ReadKey(); while (info.Key == ConsoleKey.Spacebar) { hand.Hit(deck.Deal(), column, 4); info = Console.ReadKey(); column += 12; } if (info.Key == ConsoleKey.Enter) { DrawCard.WriteAt("PLAYER STAND!", 80, 2); hand.RevealDownCard(); } }