Esempio n. 1
0
        public Result Deal()
        {
            var result = Result.Continue;  // default result

            // on first load, deck is null - shuffle
            if (Deck.Cards == null)
            {
                Deck.Shuffle();
            }

            if (Deck.Cards.Count < 4)
            {
                Deck.Shuffle();
                Dealer.ShowCards();
                result = Result.Shuffling;
            }
            else
            {
                Player.NewHand(Deck.Deal(), Deck.Deal());
                Dealer.NewHand(Deck.Deal(), Deck.Deal());

                Dealer.Hand.HideHoleCard = true;
                NeedsDeal = false;
            }

            if (Player.Hand.HasBlackJack && Dealer.Hand.HasBlackJack)
            {
                Update();
                Dealer.ShowCards();
                result = Result.DoubleBlackJack;
            }
            else if (Player.Hand.HasBlackJack)
            {
                Update();
                result = Result.PlayerBlackJack;
            }
            else if (Dealer.Hand.HasBlackJack)
            {
                Update();
                Dealer.ShowCards();
                result = Result.DealerBlackJack;
            }

            Save();
            return(result);
        }
Esempio n. 2
0
        public void NewGame()
        {
            Deck deck = new Deck();

            deck.Initalize(1);

            Dealer.NewHand();
            Player.NewHand();

            Console.Clear();
            Console.OutputEncoding = System.Text.Encoding.UTF8;
            Console.WriteLine(GetLogo());
            Console.WriteLine();
            Console.WriteLine($"Player Money: ${Player.Money}.00");
            Console.WriteLine();

            int bet = PlayerBet();

            Console.WriteLine();

            Dealer.AddCard(deck.DrawCard());
            Dealer.AddCard(deck.DrawCard());

            Player.AddCard(deck.DrawCard());
            Player.AddCard(deck.DrawCard());

            bool playerWon  = false;
            bool playerDone = false;

            // Player action!
            while (!playerDone)
            {
                Console.WriteLine("************************************************************************************");
                Console.WriteLine("== Dealer Cards ==");
                Console.WriteLine(PrintCards(Dealer.Hand, true));

                Console.WriteLine();
                Console.WriteLine("== Player Cards ==");
                Console.WriteLine(PrintCards(Player.Hand, false));
                Console.WriteLine();

                if (Player.Hand.BestTotal() == 21)
                {
                    Console.WriteLine("You got blackjack, you won!");

                    bet        = (int)((double)bet * 1.5);
                    playerWon  = true;
                    playerDone = true;
                    break;
                }

                if (Player.Hand.BestTotal() > 21)
                {
                    Console.WriteLine("You busted, you lost!");

                    playerWon  = false;
                    playerDone = true;
                    break;
                }

                // H = false
                // S = true
                playerDone = PlayerAction(Player, deck);
            }

            bool dealerDone = false;

            while (playerWon == false && dealerDone == false && Player.Hand.BestTotal() < 21)
            {
                Console.WriteLine("Dealer's Turn!");

                Console.WriteLine("************************************************************************************");
                Console.WriteLine("== Dealer Cards ==");
                Console.WriteLine(PrintCards(Dealer.Hand, false));

                Console.WriteLine();
                Console.WriteLine("== Player Cards ==");
                Console.WriteLine(PrintCards(Player.Hand, false));
                Console.WriteLine();

                if (Dealer.Hand.BestTotal() > 21)
                {
                    Console.WriteLine("The dealer has busted, the player won!");

                    dealerDone = true;
                    playerWon  = true;
                }
                else if ((Dealer.Hand.BestTotal() == 17 && Dealer.Hand.IsSoft) || Dealer.Hand.BestTotal() < 17)
                {
                    Console.WriteLine("Dealer must hit on 16 and less or soft 17!");
                    Dealer.Hand.AddCard(deck.DrawCard());
                    dealerDone = false;

                    Console.WriteLine("Press any button for the Dealer to draw!");
                    Console.ReadLine();
                }
                else
                {
                    dealerDone = true;

                    Console.WriteLine();
                    if (Dealer.Hand.BestTotal() > Player.Hand.BestTotal())
                    {
                        Console.WriteLine("The dealer won!");
                    }
                    else if (Dealer.Hand.BestTotal() < Player.Hand.BestTotal())
                    {
                        Console.WriteLine("The player won!");
                    }
                    else
                    {
                        Console.WriteLine("Push - there is no winner!");
                    }
                }
            }

            if (playerWon)
            {
                Player.Money += bet;
            }
            if (!playerWon && Dealer.Hand.BestTotal() != Player.Hand.BestTotal())
            {
                Player.Money -= bet;
            }

            Console.WriteLine($"Player Money: ${Player.Money}.00");
            Console.WriteLine();

            Console.WriteLine("The hand is over, press any button to play again!");
            Console.ReadLine();
        }