Esempio n. 1
0
		private void NewN64PluginSettings_Load(object sender, EventArgs e)
		{
			s = GetSettings();
			ss = GetSyncSettings();

			CoreTypeDropdown.PopulateFromEnum<N64SyncSettings.CoreType>(ss.Core);
			RspTypeDropdown.PopulateFromEnum<N64SyncSettings.RspType>(ss.Rsp);
			PluginComboBox.PopulateFromEnum<PluginType>(ss.VideoPlugin);

			VideoResolutionXTextBox.Text = s.VideoSizeX.ToString();
			VideoResolutionYTextBox.Text = s.VideoSizeY.ToString();

			var video_setting = s.VideoSizeX
						+ " x "
						+ s.VideoSizeY;

			var index = VideoResolutionComboBox.Items.IndexOf(video_setting);
			if (index >= 0)
			{
				VideoResolutionComboBox.SelectedIndex = index;
			}
			else if (PluginComboBox.SelectedIndex != 4)
			{
				VideoResolutionComboBox.SelectedIndex = 13;
				ShowCustomVideoResolutionControls();
			}

			RicePropertyGrid.SelectedObject = ss.RicePlugin;
			Glidemk2PropertyGrid.SelectedObject = ss.Glide64mk2Plugin;
			GlidePropertyGrid.SelectedObject = ss.GlidePlugin;
			JaboPropertyGrid.SelectedObject = ss.JaboPlugin;
		}
Esempio n. 2
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		public N64Input(mupen64plusApi core, CoreComm comm, N64SyncSettings.N64ControllerSettings[] controllerSettings)
		{
			api = new mupen64plusInputApi(core);
			CoreComm = comm;

			api.SetM64PInputCallback(new mupen64plusInputApi.InputCallback(GetControllerInput));

			core.VInterrupt += ShiftInputPolledBools;
			for (int i = 0; i < controllerSettings.Length; ++i)
			{
				SetControllerConnected(i, controllerSettings[i].IsConnected);
				SetControllerPakType(i, controllerSettings[i].PakType);
			}
		}
Esempio n. 3
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		private static void PutSyncSettings(N64SyncSettings s)
		{
			if (Global.Emulator is N64)
			{
				GlobalWin.MainForm.PutCoreSyncSettings(s);
			}
			else
			{
				Global.Config.PutCoreSyncSettings<N64>(s);
			}
		}
Esempio n. 4
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		/// <summary>
		/// Sets the controller pak of the controller to the specified type
		/// </summary>
		/// <param name="controller">Id of the controller</param>
		/// <param name="type">Type to which the controller pak is set. Currently only NO_PAK and MEMORY_CARD are supported</param>
		public void SetControllerPakType(int controller, N64SyncSettings.N64ControllerSettings.N64ControllerPakType type)
		{
			api.SetM64PControllerPakType(controller, type);
		}
Esempio n. 5
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 public bool PutSyncSettings(object o)
 {
     _syncSettings = (N64SyncSettings)o;
     SetControllerButtons();
     return(true);
 }
Esempio n. 6
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        /// <summary>
        /// Create mupen64plus Emulator
        /// </summary>
        /// <param name="comm">Core communication object</param>
        /// <param name="game">Game information of game to load</param>
        /// <param name="rom">Rom that should be loaded</param>
        /// <param name="SyncSettings">N64SyncSettings object</param>
        public N64(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings)
        {
            int SaveType = 0;

            if (game.OptionValue("SaveType") == "EEPROM_16K")
            {
                SaveType = 1;
            }

            CoreComm = comm;

            _syncSettings = (N64SyncSettings)syncSettings ?? new N64SyncSettings();
            _settings     = (N64Settings)settings ?? new N64Settings();

            byte country_code = rom[0x3E];

            switch (country_code)
            {
            // PAL codes
            case 0x44:
            case 0x46:
            case 0x49:
            case 0x50:
            case 0x53:
            case 0x55:
            case 0x58:
            case 0x59:
                _display_type = DisplayType.PAL;
                break;

            // NTSC codes
            case 0x37:
            case 0x41:
            case 0x45:
            case 0x4a:
            default:                     // Fallback for unknown codes
                _display_type = DisplayType.NTSC;
                break;
            }
            switch (DisplayType)
            {
            case DisplayType.NTSC:
                comm.VsyncNum = 60000;
                comm.VsyncDen = 1001;
                break;

            default:
                comm.VsyncNum = 50;
                comm.VsyncDen = 1;
                break;
            }

            StartThreadLoop();

            var videosettings = _syncSettings.GetVPS(game, _settings.VideoSizeX, _settings.VideoSizeY);
            var coreType      = _syncSettings.Core;

            //zero 19-apr-2014 - added this to solve problem with SDL initialization corrupting the main thread (I think) and breaking subsequent emulators (for example, NES)
            //not sure why this works... if we put the plugin initializations in here, we get deadlocks in some SDL initialization. doesnt make sense to me...
            RunThreadAction(() =>
            {
                api = new mupen64plusApi(this, rom, videosettings, SaveType, (int)coreType);
            });

            // Order is important because the register with the mupen core
            _videoProvider = new N64VideoProvider(api, videosettings);
            _audioProvider = new N64Audio(api);
            _inputProvider = new N64Input(api, comm, this._syncSettings.Controllers);


            string rsp = _syncSettings.Rsp == N64SyncSettings.RspType.Rsp_Hle ?
                         "mupen64plus-rsp-hle.dll" :
                         "mupen64plus-rsp-z64-hlevideo.dll";

            api.AttachPlugin(mupen64plusApi.m64p_plugin_type.M64PLUGIN_RSP, rsp);

            InitMemoryDomains();
            RefreshMemoryCallbacks();

            api.AsyncExecuteEmulator();
            SetControllerButtons();
        }
Esempio n. 7
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		public bool PutSyncSettings(object o)
		{
			_syncSettings = (N64SyncSettings)o;
			SetControllerButtons();
			return true;
		}
Esempio n. 8
0
		/// <summary>
		/// Create mupen64plus Emulator
		/// </summary>
		/// <param name="comm">Core communication object</param>
		/// <param name="game">Game information of game to load</param>
		/// <param name="rom">Rom that should be loaded</param>
		/// <param name="SyncSettings">N64SyncSettings object</param>
		public N64(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings)
		{
			int SaveType = 0;
			if (game.OptionValue("SaveType") == "EEPROM_16K")
			{
				SaveType = 1;
			}

			CoreComm = comm;

			_syncSettings = (N64SyncSettings)syncSettings ?? new N64SyncSettings();
			_settings = (N64Settings)settings ?? new N64Settings();

			byte country_code = rom[0x3E];
			switch (country_code)
			{
				// PAL codes
				case 0x44:
				case 0x46:
				case 0x49:
				case 0x50:
				case 0x53:
				case 0x55:
				case 0x58:
				case 0x59:
					_display_type = DisplayType.PAL;
					break;

				// NTSC codes
				case 0x37:
				case 0x41:
				case 0x45:
				case 0x4a:
				default: // Fallback for unknown codes
					_display_type = DisplayType.NTSC;
					break;
			}
			switch (DisplayType)
			{
				case DisplayType.NTSC:
					comm.VsyncNum = 60000;
					comm.VsyncDen = 1001;
					break;
				default:
					comm.VsyncNum = 50;
					comm.VsyncDen = 1;
					break;
			}

			StartThreadLoop();

			var videosettings = _syncSettings.GetVPS(game, _settings.VideoSizeX, _settings.VideoSizeY);
			var coreType = _syncSettings.Core;

			//zero 19-apr-2014 - added this to solve problem with SDL initialization corrupting the main thread (I think) and breaking subsequent emulators (for example, NES)
			//not sure why this works... if we put the plugin initializations in here, we get deadlocks in some SDL initialization. doesnt make sense to me...
			RunThreadAction(() =>
			{
				api = new mupen64plusApi(this, rom, videosettings, SaveType, (int)coreType);
			});

			// Order is important because the register with the mupen core
			_videoProvider = new N64VideoProvider(api, videosettings);
			_audioProvider = new N64Audio(api);
			_inputProvider = new N64Input(api, comm, this._syncSettings.Controllers);


			string rsp = _syncSettings.Rsp == N64SyncSettings.RspType.Rsp_Hle ?
				"mupen64plus-rsp-hle.dll" :
				"mupen64plus-rsp-z64-hlevideo.dll";

			api.AttachPlugin(mupen64plusApi.m64p_plugin_type.M64PLUGIN_RSP, rsp);

			InitMemoryDomains();
			RefreshMemoryCallbacks();

			api.AsyncExecuteEmulator();
			SetControllerButtons();
		}
Esempio n. 9
0
		private void N64VideoPluginconfig_Load(object sender, EventArgs e)
		{
			s = GetSettings();
			ss = GetSyncSettings();

			CoreTypeDropdown.PopulateFromEnum<N64SyncSettings.CoreType>(ss.Core);
			RspTypeDropdown.PopulateFromEnum<N64SyncSettings.RspType>(ss.Rsp);

			switch (ss.VideoPlugin)
			{
				case PluginType.GlideMk2:
					PluginComboBox.Text = "Glide64mk2";
					break;
				case PluginType.Glide:
					PluginComboBox.Text = "Glide64";
					break;
				case PluginType.Rice:
					PluginComboBox.Text = "Rice";
					break;
				case PluginType.Jabo:
					PluginComboBox.Text = "Jabo 1.6.1";
					break;
			}

			VideoResolutionXTextBox.Text = s.VideoSizeX.ToString();
			VideoResolutionYTextBox.Text = s.VideoSizeY.ToString();

			var video_setting = s.VideoSizeX
						+ " x "
						+ s.VideoSizeY;

			var index = VideoResolutionComboBox.Items.IndexOf(video_setting);
			if (index >= 0)
			{
				VideoResolutionComboBox.SelectedIndex = index;
			}
			else if (PluginComboBox.SelectedIndex != 4)
			{
				VideoResolutionComboBox.SelectedIndex = 13;
				ShowCustomVideoResolutionControls();
			}

			// Jabo
			JaboUseForGameCheckbox.Checked = ss.JaboPlugin.UseDefaultHacks;
			JaboClearModeDropDown
				.PopulateFromEnum<N64SyncSettings.N64JaboPluginSettings.Direct3DClearMode>(ss.JaboPlugin.clear_mode);
			JaboResolutionWidthBox.Text = ss.JaboPlugin.resolution_width.ToString();
			JaboResolutionHeightBox.Text = ss.JaboPlugin.resolution_height.ToString();

			JaboUpdateHacksSection();

			JaboAnisotropicFilteringLevelDropdown
				.PopulateFromEnum<N64SyncSettings.N64JaboPluginSettings.ANISOTROPIC_FILTERING_LEVEL>(ss.JaboPlugin.anisotropic_level);
			JaboAntialiasingLevelDropdown
				.PopulateFromEnum<N64SyncSettings.N64JaboPluginSettings.ANTIALIASING_LEVEL>(ss.JaboPlugin.antialiasing_level);
			JaboBrightnessBox.Value = ss.JaboPlugin.brightness;
			JaboSuper2xsalCheckbox.Checked = ss.JaboPlugin.super2xsal;
			JaboTextureFilterCheckbox.Checked = ss.JaboPlugin.texture_filter;
			JaboAdjustAspectRatioCheckbox.Checked = ss.JaboPlugin.adjust_aspect_ratio;
			JaboLegacyPixelPipelineCheckbox.Checked = ss.JaboPlugin.legacy_pixel_pipeline;
			JaboAlphaBlendingCheckbox.Checked = ss.JaboPlugin.alpha_blending;
			JaboDirect3DPipelineCheckbox.Checked = ss.JaboPlugin.direct3d_transformation_pipeline;
			JaboZCompareCheckbox.Checked = ss.JaboPlugin.z_compare;
			JaboCopyFrameBufferCheckbox.Checked = ss.JaboPlugin.copy_framebuffer;
			

			//Rice
			RiceNormalAlphaBlender_CB.Checked = ss.RicePlugin.NormalAlphaBlender;
			RiceFastTextureLoading_CB.Checked = ss.RicePlugin.FastTextureLoading;
			RiceAccurateTextureMapping_CB.Checked = ss.RicePlugin.AccurateTextureMapping;
			RiceInN64Resolution_CB.Checked = ss.RicePlugin.InN64Resolution;
			RiceSaveVRAM_CB.Checked = ss.RicePlugin.SaveVRAM;
			RiceDoubleSizeForSmallTxtrBuf_CB.Checked = ss.RicePlugin.DoubleSizeForSmallTxtrBuf;
			RiceDefaultCombinerDisable_CB.Checked = ss.RicePlugin.DefaultCombinerDisable;
			RiceEnableHacks_CB.Checked = ss.RicePlugin.EnableHacks;
			RiceWinFrameMode_CB.Checked = ss.RicePlugin.WinFrameMode;
			RiceFullTMEMEmulation_CB.Checked = ss.RicePlugin.FullTMEMEmulation;
			RiceOpenGLVertexClipper_CB.Checked = ss.RicePlugin.OpenGLVertexClipper;
			RiceEnableSSE_CB.Checked = ss.RicePlugin.EnableSSE;
			RiceEnableVertexShader_CB.Checked = ss.RicePlugin.EnableVertexShader;
			RiceSkipFrame_CB.Checked = ss.RicePlugin.SkipFrame;
			RiceTexRectOnly_CB.Checked = ss.RicePlugin.TexRectOnly;
			RiceSmallTextureOnly_CB.Checked = ss.RicePlugin.SmallTextureOnly;
			RiceLoadHiResCRCOnly_CB.Checked = ss.RicePlugin.LoadHiResCRCOnly;
			RiceLoadHiResTextures_CB.Checked = ss.RicePlugin.LoadHiResTextures;
			RiceDumpTexturesToFiles_CB.Checked = ss.RicePlugin.DumpTexturesToFiles;

			RiceFrameBufferSetting_Combo.SelectedIndex = ss.RicePlugin.FrameBufferSetting;
			RiceFrameBufferWriteBackControl_Combo.SelectedIndex = ss.RicePlugin.FrameBufferWriteBackControl;
			RiceRenderToTexture_Combo.SelectedIndex = ss.RicePlugin.RenderToTexture;
			RiceScreenUpdateSetting_Combo.SelectedIndex = ss.RicePlugin.ScreenUpdateSetting;
			RiceMipmapping_Combo.SelectedIndex = ss.RicePlugin.Mipmapping;
			RiceFogMethod_Combo.SelectedIndex = ss.RicePlugin.FogMethod;
			RiceForceTextureFilter_Combo.SelectedIndex = ss.RicePlugin.ForceTextureFilter;
			RiceTextureEnhancement_Combo.SelectedIndex = ss.RicePlugin.TextureEnhancement;
			RiceTextureEnhancementControl_Combo.SelectedIndex = ss.RicePlugin.TextureEnhancementControl;
			RiceTextureQuality_Combo.SelectedIndex = ss.RicePlugin.TextureQuality;
			RiceOpenGLDepthBufferSetting_Combo.SelectedIndex = (ss.RicePlugin.OpenGLDepthBufferSetting / 16) - 1;
			switch (ss.RicePlugin.MultiSampling)
			{
				case 0: RiceMultiSampling_Combo.SelectedIndex = 0; break;
				case 2: RiceMultiSampling_Combo.SelectedIndex = 1; break;
				case 4: RiceMultiSampling_Combo.SelectedIndex = 2; break;
				case 8: RiceMultiSampling_Combo.SelectedIndex = 3; break;
				case 16: RiceMultiSampling_Combo.SelectedIndex = 4; break;
				default: RiceMultiSampling_Combo.SelectedIndex = 0; break;
			}
			RiceColorQuality_Combo.SelectedIndex = ss.RicePlugin.ColorQuality;
			RiceOpenGLRenderSetting_Combo.SelectedIndex = ss.RicePlugin.OpenGLRenderSetting;
			RiceAnisotropicFiltering_TB.Value = ss.RicePlugin.AnisotropicFiltering;
			AnisotropicFiltering_LB.Text = "Anisotropic Filtering: " + RiceAnisotropicFiltering_TB.Value;

			RiceUseDefaultHacks_CB.Checked = ss.RicePlugin.UseDefaultHacks;

			UpdateRiceHacksSection();
			if (!ss.RicePlugin.UseDefaultHacks)
			{
				RiceTexture1Hack_CB.Checked = ss.RicePlugin.Texture1Hack;

				RiceDisableTextureCRC_CB.Checked = ss.RicePlugin.DisableTextureCRC;
				RiceDisableCulling_CB.Checked = ss.RicePlugin.DisableCulling;
				RiceIncTexRectEdge_CB.Checked = ss.RicePlugin.IncTexRectEdge;
				RiceZHack_CB.Checked = ss.RicePlugin.ZHack;
				RiceTextureScaleHack_CB.Checked = ss.RicePlugin.TextureScaleHack;
				RicePrimaryDepthHack_CB.Checked = ss.RicePlugin.PrimaryDepthHack;
				RiceTexture1Hack_CB.Checked = ss.RicePlugin.Texture1Hack;
				RiceFastLoadTile_CB.Checked = ss.RicePlugin.FastLoadTile;
				RiceUseSmallerTexture_CB.Checked = ss.RicePlugin.UseSmallerTexture;
				RiceVIWidth_Text.Text = ss.RicePlugin.VIWidth.ToString();
				RiceVIHeight_Text.Text = ss.RicePlugin.VIHeight.ToString();
				RiceUseCIWidthAndRatio_Combo.SelectedIndex = ss.RicePlugin.UseCIWidthAndRatio;
				RiceFullTMEM_Combo.SelectedIndex = ss.RicePlugin.FullTMEM;
				RiceTxtSizeMethod2_CB.Checked = ss.RicePlugin.TxtSizeMethod2;
				RiceEnableTxtLOD_CB.Checked = ss.RicePlugin.EnableTxtLOD;
				RiceFastTextureCRC_Combo.SelectedIndex = ss.RicePlugin.FastTextureCRC;
				RiceEmulateClear_CB.Checked = ss.RicePlugin.EmulateClear;
				RiceForceScreenClear_CB.Checked = ss.RicePlugin.ForceScreenClear;
				RiceAccurateTextureMappingHack_Combo.SelectedIndex = ss.RicePlugin.AccurateTextureMappingHack;
				RiceNormalBlender_Combo.SelectedIndex = ss.RicePlugin.NormalBlender;
				RiceDisableBlender_CB.Checked = ss.RicePlugin.DisableBlender;
				RiceForceDepthBuffer_CB.Checked = ss.RicePlugin.ForceDepthBuffer;
				RiceDisableObjBG_CB.Checked = ss.RicePlugin.DisableObjBG;
				RiceFrameBufferOption_Combo.SelectedIndex = ss.RicePlugin.FrameBufferOption;
				RiceRenderToTextureOption_Combo.SelectedIndex = ss.RicePlugin.RenderToTextureOption;
				RiceScreenUpdateSettingHack_Combo.SelectedIndex = ss.RicePlugin.ScreenUpdateSettingHack;
				RiceEnableHacksForGame_Combo.SelectedIndex = ss.RicePlugin.EnableHacksForGame;
			}

			Glide_autodetect_ucode.Checked = ss.GlidePlugin.autodetect_ucode;
			Glide_ucode.SelectedIndex = ss.GlidePlugin.ucode;
			Glide_flame_corona.Checked = ss.GlidePlugin.flame_corona;
			Glide_card_id.SelectedIndex = ss.GlidePlugin.card_id;
			Glide_tex_filter.SelectedIndex = ss.GlidePlugin.tex_filter;
			Glide_wireframe.Checked = ss.GlidePlugin.wireframe;
			Glide_wfmode.SelectedIndex = ss.GlidePlugin.wfmode;
			Glide_fast_crc.Checked = ss.GlidePlugin.fast_crc;
			Glide_filter_cache.Checked = ss.GlidePlugin.filter_cache;
			Glide_unk_as_red.Checked = ss.GlidePlugin.unk_as_red;
			Glide_fb_read_always.Checked = ss.GlidePlugin.fb_read_always;
			Glide_motionblur.Checked = ss.GlidePlugin.motionblur;
			Glide_fb_render.Checked = ss.GlidePlugin.fb_render;
			Glide_noditheredalpha.Checked = ss.GlidePlugin.noditheredalpha;
			Glide_noglsl.Checked = ss.GlidePlugin.noglsl;
			Glide_fbo.Checked = ss.GlidePlugin.fbo;
			Glide_disable_auxbuf.Checked = ss.GlidePlugin.disable_auxbuf;
			Glide_fb_get_info.Checked = ss.GlidePlugin.fb_get_info;
			Glide_offset_x.Text = ss.GlidePlugin.offset_x.ToString();
			Glide_offset_y.Text = ss.GlidePlugin.offset_y.ToString();
			Glide_scale_x.Text = ss.GlidePlugin.scale_x.ToString();
			Glide_scale_y.Text = ss.GlidePlugin.scale_y.ToString();
			

			GlideUseDefaultHacks1.Checked = ss.GlidePlugin.UseDefaultHacks;
			GlideUseDefaultHacks2.Checked = ss.GlidePlugin.UseDefaultHacks;

			UpdateGlideHacksSection();
			if (!ss.GlidePlugin.UseDefaultHacks)
			{
				Glide_alt_tex_size.Checked = ss.GlidePlugin.alt_tex_size;
				Glide_buff_clear.Checked = ss.GlidePlugin.buff_clear;
				Glide_decrease_fillrect_edge.Checked = ss.GlidePlugin.decrease_fillrect_edge;
				Glide_detect_cpu_write.Checked = ss.GlidePlugin.detect_cpu_write;
				Glide_fb_clear.Checked = ss.GlidePlugin.fb_clear;
				Glide_fb_hires.Checked = ss.GlidePlugin.fb_hires;
				Glide_fb_read_alpha.Checked = ss.GlidePlugin.fb_read_alpha;
				Glide_fb_smart.Checked = ss.GlidePlugin.fb_smart;
				Glide_fillcolor_fix.Checked = ss.GlidePlugin.fillcolor_fix;
				Glide_fog.Checked = ss.GlidePlugin.fog;
				Glide_force_depth_compare.Checked = ss.GlidePlugin.force_depth_compare;
				Glide_force_microcheck.Checked = ss.GlidePlugin.force_microcheck;
				Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.fb_hires_buf_clear;
				Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.fb_ignore_aux_copy;
				Glide_fb_ignore_previous.Checked = ss.GlidePlugin.fb_ignore_previous;
				Glide_increase_primdepth.Checked = ss.GlidePlugin.increase_primdepth;
				Glide_increase_texrect_edge.Checked = ss.GlidePlugin.increase_texrect_edge;
				Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.fb_optimize_texrect;
				Glide_fb_optimize_write.Checked = ss.GlidePlugin.fb_optimize_write;
				Glide_PPL.Checked = ss.GlidePlugin.PPL;
				Glide_soft_depth_compare.Checked = ss.GlidePlugin.soft_depth_compare;
				Glide_use_sts1_only.Checked = ss.GlidePlugin.use_sts1_only;
				Glide_wrap_big_tex.Checked = ss.GlidePlugin.wrap_big_tex;

				Glide_depth_bias.Text = ss.GlidePlugin.depth_bias.ToString();
				Glide_filtering.SelectedIndex = ss.GlidePlugin.filtering;
				Glide_fix_tex_coord.Text = ss.GlidePlugin.fix_tex_coord.ToString();
				Glide_lodmode.SelectedIndex = ss.GlidePlugin.lodmode;
				Glide_stipple_mode.Text = ss.GlidePlugin.stipple_mode.ToString();
				Glide_stipple_pattern.Text = ss.GlidePlugin.stipple_pattern.ToString();
				Glide_swapmode.SelectedIndex = ss.GlidePlugin.swapmode;
				Glide_enable_hacks_for_game.SelectedIndex = ss.GlidePlugin.enable_hacks_for_game;
			}

			Glide64mk2_card_id.SelectedIndex = ss.Glide64mk2Plugin.card_id;
			Glide64mk2_wrpFBO.Checked = ss.Glide64mk2Plugin.wrpFBO;
			Glide64mk2_wrpAnisotropic.Checked = ss.Glide64mk2Plugin.wrpAnisotropic;
			Glide64mk2_fb_get_info.Checked = ss.Glide64mk2Plugin.fb_get_info;
			Glide64mk2_fb_render.Checked = ss.Glide64mk2Plugin.fb_render;

			Glide64mk2_UseDefaultHacks1.Checked = ss.Glide64mk2Plugin.UseDefaultHacks;
			Glide64mk2_UseDefaultHacks2.Checked = ss.Glide64mk2Plugin.UseDefaultHacks;

			UpdateGlide64mk2HacksSection();
			if (!ss.Glide64mk2Plugin.UseDefaultHacks)
			{
				Glide64mk2_use_sts1_only.Checked = ss.Glide64mk2Plugin.use_sts1_only;
				Glide64mk2_optimize_texrect.Checked = ss.Glide64mk2Plugin.optimize_texrect;
				Glide64mk2_increase_texrect_edge.Checked = ss.Glide64mk2Plugin.increase_texrect_edge;
				Glide64mk2_ignore_aux_copy.Checked = ss.Glide64mk2Plugin.ignore_aux_copy;
				Glide64mk2_hires_buf_clear.Checked = ss.Glide64mk2Plugin.hires_buf_clear;
				Glide64mk2_force_microcheck.Checked = ss.Glide64mk2Plugin.force_microcheck;
				Glide64mk2_fog.Checked = ss.Glide64mk2Plugin.fog;
				Glide64mk2_fb_smart.Checked = ss.Glide64mk2Plugin.fb_smart;
				Glide64mk2_fb_read_alpha.Checked = ss.Glide64mk2Plugin.fb_read_alpha;
				Glide64mk2_fb_hires.Checked = ss.Glide64mk2Plugin.fb_hires;
				Glide64mk2_detect_cpu_write.Checked = ss.Glide64mk2Plugin.detect_cpu_write;
				Glide64mk2_decrease_fillrect_edge.Checked = ss.Glide64mk2Plugin.decrease_fillrect_edge;
				Glide64mk2_buff_clear.Checked = ss.Glide64mk2Plugin.buff_clear;
				Glide64mk2_alt_tex_size.Checked = ss.Glide64mk2Plugin.alt_tex_size;
				Glide64mk2_swapmode.SelectedIndex = ss.Glide64mk2Plugin.swapmode;
				Glide64mk2_stipple_pattern.Text = ss.Glide64mk2Plugin.stipple_pattern.ToString();
				Glide64mk2_stipple_mode.Text = ss.Glide64mk2Plugin.stipple_mode.ToString();
				Glide64mk2_lodmode.SelectedIndex = ss.Glide64mk2Plugin.lodmode;
				Glide64mk2_filtering.SelectedIndex = ss.Glide64mk2Plugin.filtering;
				Glide64mk2_correct_viewport.Checked = ss.Glide64mk2Plugin.correct_viewport;
				Glide64mk2_force_calc_sphere.Checked = ss.Glide64mk2Plugin.force_calc_sphere;
				Glide64mk2_pal230.Checked = ss.Glide64mk2Plugin.pal230;
				Glide64mk2_texture_correction.Checked = ss.Glide64mk2Plugin.texture_correction;
				Glide64mk2_n64_z_scale.Checked = ss.Glide64mk2Plugin.n64_z_scale;
				Glide64mk2_old_style_adither.Checked = ss.Glide64mk2Plugin.old_style_adither;
				Glide64mk2_zmode_compare_less.Checked = ss.Glide64mk2Plugin.zmode_compare_less;
				Glide64mk2_adjust_aspect.Checked = ss.Glide64mk2Plugin.adjust_aspect;
				Glide64mk2_clip_zmax.Checked = ss.Glide64mk2Plugin.clip_zmax;
				Glide64mk2_clip_zmin.Checked = ss.Glide64mk2Plugin.clip_zmin;
				Glide64mk2_force_quad3d.Checked = ss.Glide64mk2Plugin.force_quad3d;
				Glide64mk2_useless_is_useless.Checked = ss.Glide64mk2Plugin.useless_is_useless;
				Glide64mk2_fb_read_always.Checked = ss.Glide64mk2Plugin.fb_read_always;
				Glide64mk2_aspectmode.SelectedIndex = ss.Glide64mk2Plugin.aspectmode;
				Glide64mk2_fb_crc_mode.SelectedIndex = ss.Glide64mk2Plugin.fb_crc_mode;
				Glide64mk2_enable_hacks_for_game.SelectedIndex = ss.Glide64mk2Plugin.enable_hacks_for_game;
				Glide64mk2_read_back_to_screen.SelectedIndex = ss.Glide64mk2Plugin.read_back_to_screen;
				Glide64mk2_fast_crc.Checked = ss.Glide64mk2Plugin.fast_crc;
			}
		}