Esempio n. 1
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		public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss)
		{
			this.s = s ?? new Gameboy.GambatteSettings();
			this.ss = ss ?? new Gameboy.GambatteSyncSettings();
			propertyGrid1.SelectedObject = this.ss;
			propertyGrid1.Enabled = !Global.MovieSession.Movie.IsActive;
		}
Esempio n. 2
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		public void PutSettings(Gameboy.GambatteSettings s, Gameboy.GambatteSyncSettings ss)
		{
			this.s = s ?? new Gameboy.GambatteSettings();
			this.ss = ss ?? new Gameboy.GambatteSyncSettings();
			propertyGrid1.SelectedObject = this.ss;
			propertyGrid1.Enabled = !Global.MovieSession.Movie.IsActive;
			checkBoxMuted.Checked = this.s.Muted;
			cbDisplayBG.Checked = this.s.DisplayBG;
			cbDisplayOBJ.Checked = this.s.DisplayOBJ;
		}
Esempio n. 3
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 public void GetSettings(out Gameboy.GambatteSettings s, out Gameboy.GambatteSyncSettings ss)
 {
     s = this.s;
     ss = this.ss;
 }
Esempio n. 4
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 public GambatteLinkSyncSettings(Gameboy.GambatteSyncSettings L, Gameboy.GambatteSyncSettings R)
 {
     this.L = L;
     this.R = R;
 }
Esempio n. 5
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 public GambatteLinkSyncSettings()
 {
     L = new Gameboy.GambatteSyncSettings();
     R = new Gameboy.GambatteSyncSettings();
 }
Esempio n. 6
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			public GambatteLinkSyncSettings(Gameboy.GambatteSyncSettings L, Gameboy.GambatteSyncSettings R)
			{
				this.L = L;
				this.R = R;
			}
Esempio n. 7
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			public GambatteLinkSyncSettings()
			{
				L = new Gameboy.GambatteSyncSettings();
				R = new Gameboy.GambatteSyncSettings();
			}
Esempio n. 8
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 public GambatteLinkSyncSettings(Gameboy.GambatteSyncSettings one, Gameboy.GambatteSyncSettings two, Gameboy.GambatteSyncSettings three, Gameboy.GambatteSyncSettings four)
 {
     _linkedSyncSettings = new Gameboy.GambatteSyncSettings[MAX_PLAYERS] {
         one, two, three, four
     };
 }