private static void RegisterHell() { Func <bool> c = () => (Main.player[Main.myPlayer].position.Y / 16) > Main.maxTilesY - 200; BiomeLibs.RegisterNewBiome("hell", 0, null); BiomeLibs.SetCondition("hell", c); }
public void resetList() { BiomeLibs.reset(); }
private static void RegisterMarble() { BiomeLibs.RegisterNewBiome("marble", 80, null); BiomeLibs.AddBlockInBiomeByID("marble", new int[] { TileID.Marble }); }
private static void RegisterGranite() { BiomeLibs.RegisterNewBiome("granite", 80, null); BiomeLibs.AddBlockInBiomeByID("granite", new int[] { TileID.Granite }); }