Esempio n. 1
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        private static void RegisterHell()
        {
            Func <bool> c = () => (Main.player[Main.myPlayer].position.Y / 16) > Main.maxTilesY - 200;

            BiomeLibs.RegisterNewBiome("hell", 0, null);
            BiomeLibs.SetCondition("hell", c);
        }
Esempio n. 2
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 public void resetList()
 {
     BiomeLibs.reset();
 }
Esempio n. 3
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 private static void RegisterMarble()
 {
     BiomeLibs.RegisterNewBiome("marble", 80, null);
     BiomeLibs.AddBlockInBiomeByID("marble", new int[] { TileID.Marble });
 }
Esempio n. 4
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 private static void RegisterGranite()
 {
     BiomeLibs.RegisterNewBiome("granite", 80, null);
     BiomeLibs.AddBlockInBiomeByID("granite", new int[] { TileID.Granite });
 }