Esempio n. 1
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        public static Result GreedMutate(Result item)
        {
            Result result = new Result()
            {
                SequenceIndexes = item.SequenceIndexes.ToArray()
            };

            if (StaticRandom.Rand() % 2 == 0)
            {
                return(MutationLogic.Mutate(item));
            }

            var nucleotidIndexes = EvaluationLogic.GetWeakConnectedNucleotidIndexes(item).OrderByDescending(n => n.Item2).ToArray();

            if (nucleotidIndexes.Length >= 10)
            {
                int firstIndex  = StaticRandom.Rand(10);
                int secondIndex = StaticRandom.Rand(Global.Nucleotids.Count);
                int tmp         = result.SequenceIndexes[firstIndex];
                result.SequenceIndexes[firstIndex]  = result.SequenceIndexes[secondIndex];
                result.SequenceIndexes[secondIndex] = tmp;
            }
            else
            {
                return(MutationLogic.Mutate(item));
            }

            return(result);
        }
Esempio n. 2
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        public static Result Cross(Result item1, Result item2)
        {
            Result result = new Result()
            {
                SequenceIndexes = new int[item1.SequenceIndexes.Length]
            };

            int crossingPoint = StaticRandom.Rand((int)Math.Floor(item1.SequenceIndexes.Length * 0.1), (int)Math.Floor(item1.SequenceIndexes.Length * 0.9));

            if (StaticRandom.Rand() % 2 == 0)
            {
                FillBeginning(ref result, item1.SequenceIndexes, crossingPoint);
                FillEnding(ref result, item2.SequenceIndexes, crossingPoint);

                return(result);
            }
            else
            {
                FillBeginning(ref result, item1.SequenceIndexes.Reverse().ToArray(), crossingPoint);
                FillEnding(ref result, item2.SequenceIndexes.Reverse().ToArray(), crossingPoint);

                result.SequenceIndexes = result.SequenceIndexes.Reverse().ToArray();

                return(result);
            }
        }
Esempio n. 3
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        public static Result GenerateRandomSolution()
        {
            int[] result = new int[Global.Nucleotids.Count];
            for (int i = 0; i < result.Length; i++)
            {
                result[i] = i + 1;
            }

            return(new Result()
            {
                SequenceIndexes = result.OrderBy(i => StaticRandom.Rand()).ToArray()
            });
        }
Esempio n. 4
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        public static Result Mutate(Result item)
        {
            Result result = new Result()
            {
                SequenceIndexes = item.SequenceIndexes.ToArray()
            };

            int index1 = StaticRandom.Rand(result.SequenceIndexes.Length - 1);
            int index2 = StaticRandom.Rand(result.SequenceIndexes.Length - 1);

            int tmp = result.SequenceIndexes[index1];

            result.SequenceIndexes[index1] = result.SequenceIndexes[index2];
            result.SequenceIndexes[index2] = tmp;

            return(result);
        }
Esempio n. 5
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        public static Result Cross2Points(Result item1, Result item2)
        {
            Result result = new Result()
            {
                SequenceIndexes = new int[item1.SequenceIndexes.Length]
            };

            int crossingPoint1 = StaticRandom.Rand((int)(item1.SequenceIndexes.Length * 0.6));
            int crossingPoint2 = StaticRandom.Rand(crossingPoint1, (int)(item1.SequenceIndexes.Length));

            FillSequenceBetweenPoints(result, item1.SequenceIndexes, crossingPoint1, crossingPoint2);

            List <int> order = GetFillOrderFromSequence(result, item2.SequenceIndexes, crossingPoint2);

            FillResultFromOrder(result, crossingPoint1, crossingPoint2, order);

            return(result);
        }
Esempio n. 6
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        public static Result GenerateGreedySolution()
        {
            IList <int> sequence = new List <int>();
            IList <int> notUsed  = Enumerable.Range(0, Global.Nucleotids.Count).ToList();

            int starting = StaticRandom.Rand(Global.Nucleotids.Count - 1);

            sequence.Add(starting);
            notUsed.Remove(starting);

            while (sequence.Count != Global.Nucleotids.Count)
            {
                var current = sequence.Last();
                var best    = notUsed.Select(i => new Tuple <int, int>(i, EvaluationLogic.GetSinglePartialSum(Global.Nucleotids[current], Global.Nucleotids[i]))).OrderBy(i => i.Item2).First().Item1;
                sequence.Add(best);
                notUsed.Remove(best);
            }

            return(new Result()
            {
                SequenceIndexes = sequence.Select(i => i + 1).ToArray()
            });
        }
Esempio n. 7
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        public static void Execute(ref Result[] input, int tournamentSize, int singleTournamentSize = 4)
        {
            var slicedInput = input.Take(tournamentSize).ToArray();

            Result[] randomOrder = slicedInput.OrderBy(s => StaticRandom.Rand()).ToArray();
            Result[] results     = new Result[slicedInput.Length / singleTournamentSize];
            for (int i = 0; i < slicedInput.Length - 1; i += singleTournamentSize)
            {
                var bestResult = randomOrder[i];
                for (int j = 1; j < singleTournamentSize; j++)
                {
                    if (randomOrder[i + j].EvaluationPoints > bestResult.EvaluationPoints || (randomOrder[i + j].EvaluationPoints == bestResult.EvaluationPoints && randomOrder[i + j].TotalLength < bestResult.TotalLength) || (randomOrder[i + j].EvaluationPoints == bestResult.EvaluationPoints && EvaluationLogic.GetWeakConnectedNucleotidIndexes(bestResult).Count > EvaluationLogic.GetWeakConnectedNucleotidIndexes(randomOrder[i + j]).Count))
                    {
                        bestResult = randomOrder[i + j];
                    }
                }
                results[i / singleTournamentSize] = bestResult;
            }

            for (int i = 0; i < slicedInput.Length / singleTournamentSize; i++)
            {
                input[i] = results[i];
            }
        }