Esempio n. 1
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        /// <summary>
        /// Calculates distance between contigs for each pair of Full Overlap.
        /// </summary>
        /// <param name="validPairedRead">Valid mate pairs which have full Overlap
        /// and support a particular orientation of contigs.</param>
        /// <param name="length">Length of forward contig.</param>
        private static void CalculateDistance(ValidMatePair validPairedRead, long length)
        {
            // For reverse read sequence in forward direction.
            validPairedRead.DistanceBetweenContigs.Add(
                validPairedRead.PairedRead.MeanLengthOfLibrary - (length -
                                                                  validPairedRead.ForwardReadStartPosition.First())
                - (validPairedRead.ReverseReadStartPosition.First() + 1));
            validPairedRead.StandardDeviation.Add(validPairedRead.PairedRead.StandardDeviationOfLibrary);
            validPairedRead.Weight = 1;

            // For reverse read sequence in reverse complementary direction.
            validPairedRead.DistanceBetweenContigs.Add(
                validPairedRead.PairedRead.MeanLengthOfLibrary - (length -
                                                                  validPairedRead.ForwardReadStartPosition[0])
                - (validPairedRead.ReverseReadReverseComplementStartPosition[0] + 1));

            if (validPairedRead.PairedRead.StandardDeviationOfLibrary != 0)
            {
                validPairedRead.StandardDeviation.Add(validPairedRead.PairedRead.StandardDeviationOfLibrary);
            }
            else
            {
                validPairedRead.StandardDeviation.Add(1);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Bundles all valid mate pairs in single edge but considering ±3σ limit.
        /// </summary>
        /// <param name="contigPairedRead">List of Valid Paired Reads.</param>
        private static void EdgeBundling(IList <ValidMatePair> contigPairedRead)
        {
            int index = 0;
            List <ValidMatePair> estimatedDistances;

            while (index < contigPairedRead.Count())
            {
                estimatedDistances = contigPairedRead.Where(distance =>
                                                            (contigPairedRead[index].DistanceBetweenContigs.First() - (3.0 *
                                                                                                                       contigPairedRead[index].StandardDeviation.First())
                                                             <= distance.DistanceBetweenContigs.First()) &&
                                                            distance.DistanceBetweenContigs[0] <=
                                                            (contigPairedRead[index].DistanceBetweenContigs.First() + (3.0 *
                                                                                                                       contigPairedRead[index].StandardDeviation.First()))).ToList();
                if (estimatedDistances.Count > 1)
                {
                    float p = (float)estimatedDistances.Sum(dist => dist.DistanceBetweenContigs[0]
                                                            / Math.Pow(dist.StandardDeviation[0], 2));
                    float         q        = (float)estimatedDistances.Sum(sd => 1 / Math.Pow(sd.StandardDeviation[0], 2));
                    ValidMatePair distance = new ValidMatePair();
                    distance.DistanceBetweenContigs.Add(p / q);
                    distance.StandardDeviation.Add((float)(1 / Math.Sqrt(q)));

                    p = (float)estimatedDistances.Sum(dist => dist.DistanceBetweenContigs[1]
                                                      / Math.Pow(dist.StandardDeviation[1], 2));
                    q = (float)estimatedDistances.Sum(sd => 1 / Math.Pow(sd.StandardDeviation[1], 2));

                    distance.DistanceBetweenContigs.Add(p / q);
                    distance.StandardDeviation.Add((float)(1 / Math.Sqrt(q)));
                    foreach (ValidMatePair est in estimatedDistances)
                    {
                        contigPairedRead.Remove(est);
                    }

                    distance.Weight = estimatedDistances.Count;
                    contigPairedRead.Add(distance);
                    index = 0;
                }
                else
                {
                    index++;
                }
            }
        }
Esempio n. 3
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        /// <summary>
        /// Further estimates distances using weighted mean.
        /// and standard deviation by merging valid mate pairs.
        /// </summary>
        /// <param name="distances">List of valid mate pairs.</param>
        private static void CalculateWeigthedEdge(IList <ValidMatePair> distances)
        {
            ValidMatePair finalDistance = new ValidMatePair();

            finalDistance.DistanceBetweenContigs.Add(
                distances.Sum(distance => distance.DistanceBetweenContigs[0] * distance.Weight));
            finalDistance.StandardDeviation.Add(
                distances.Sum(distance => distance.StandardDeviation[0] * distance.Weight));
            finalDistance.Weight = distances.Sum(distance => distance.Weight);
            finalDistance.DistanceBetweenContigs[0] /= finalDistance.Weight;
            finalDistance.StandardDeviation[0]      /= finalDistance.Weight;
            finalDistance.DistanceBetweenContigs.Add(
                distances.Sum(distance => distance.DistanceBetweenContigs[1] * distance.Weight));
            finalDistance.StandardDeviation.Add(
                distances.Sum(distance => distance.StandardDeviation[0] * distance.Weight));
            finalDistance.DistanceBetweenContigs[1] /= finalDistance.Weight;
            finalDistance.StandardDeviation[1]      /= finalDistance.Weight;
            distances.Clear();
            distances.Add(finalDistance);
        }
Esempio n. 4
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        /// <summary>
        /// Calculates distance between contigs for each pair of Full Overlap.
        /// </summary>
        /// <param name="validPairedRead">Valid mate pairs which have full Overlap 
        /// and support a particular orientation of contigs.</param>
        /// <param name="length">Length of forward contig.</param>
        private static void CalculateDistance(ValidMatePair validPairedRead, long length)
        {
            // For reverse read sequence in forward direction.
            validPairedRead.DistanceBetweenContigs.Add(
                validPairedRead.PairedRead.MeanLengthOfLibrary - (length -
                validPairedRead.ForwardReadStartPosition.First())
                - (validPairedRead.ReverseReadStartPosition.First() + 1));
            validPairedRead.StandardDeviation.Add(validPairedRead.PairedRead.StandardDeviationOfLibrary);
            validPairedRead.Weight = 1;

            // For reverse read sequence in reverse complementary direction.
            validPairedRead.DistanceBetweenContigs.Add(
                validPairedRead.PairedRead.MeanLengthOfLibrary - (length -
                validPairedRead.ForwardReadStartPosition[0])
                - (validPairedRead.ReverseReadReverseComplementStartPosition[0] + 1));

            if (validPairedRead.PairedRead.StandardDeviationOfLibrary != 0)
            {
                validPairedRead.StandardDeviation.Add(validPairedRead.PairedRead.StandardDeviationOfLibrary);
            }
            else
            {
                validPairedRead.StandardDeviation.Add(1);
            }
        }
Esempio n. 5
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 /// <summary>
 /// Further estimates distances using weighted mean. 
 /// and standard deviation by merging valid mate pairs.
 /// </summary>
 /// <param name="distances">List of valid mate pairs.</param>
 private static void CalculateWeigthedEdge(IList<ValidMatePair> distances)
 {
     ValidMatePair finalDistance = new ValidMatePair();
     finalDistance.DistanceBetweenContigs.Add(
         distances.Sum(distance => distance.DistanceBetweenContigs[0] * distance.Weight));
     finalDistance.StandardDeviation.Add(
         distances.Sum(distance => distance.StandardDeviation[0] * distance.Weight));
     finalDistance.Weight = distances.Sum(distance => distance.Weight);
     finalDistance.DistanceBetweenContigs[0] /= finalDistance.Weight;
     finalDistance.StandardDeviation[0] /= finalDistance.Weight;
     finalDistance.DistanceBetweenContigs.Add(
         distances.Sum(distance => distance.DistanceBetweenContigs[1] * distance.Weight));
     finalDistance.StandardDeviation.Add(
         distances.Sum(distance => distance.StandardDeviation[0] * distance.Weight));
     finalDistance.DistanceBetweenContigs[1] /= finalDistance.Weight;
     finalDistance.StandardDeviation[1] /= finalDistance.Weight;
     distances.Clear();
     distances.Add(finalDistance);
 }
Esempio n. 6
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        /// <summary>
        /// Bundles all valid mate pairs in single edge but considering ±3σ limit.
        /// </summary>
        /// <param name="contigPairedRead">List of Valid Paired Reads.</param>
        private static void EdgeBundling(IList<ValidMatePair> contigPairedRead)
        {
            int index = 0;
            List<ValidMatePair> estimatedDistances;
            while (index < contigPairedRead.Count())
            {
                estimatedDistances = contigPairedRead.Where(distance =>
                    (contigPairedRead[index].DistanceBetweenContigs.First() - (3.0 *
                    contigPairedRead[index].StandardDeviation.First())
                    <= distance.DistanceBetweenContigs.First()) &&
                    distance.DistanceBetweenContigs[0] <=
                    (contigPairedRead[index].DistanceBetweenContigs.First() + (3.0 *
                    contigPairedRead[index].StandardDeviation.First()))).ToList();
                if (estimatedDistances.Count > 1)
                {
                    float p = (float)estimatedDistances.Sum(dist => dist.DistanceBetweenContigs[0]
                        / Math.Pow(dist.StandardDeviation[0], 2));
                    float q = (float)estimatedDistances.Sum(sd => 1 / Math.Pow(sd.StandardDeviation[0], 2));
                    ValidMatePair distance = new ValidMatePair();
                    distance.DistanceBetweenContigs.Add(p / q);
                    distance.StandardDeviation.Add((float)(1 / Math.Sqrt(q)));

                    p = (float)estimatedDistances.Sum(dist => dist.DistanceBetweenContigs[1]
                        / Math.Pow(dist.StandardDeviation[1], 2));
                    q = (float)estimatedDistances.Sum(sd => 1 / Math.Pow(sd.StandardDeviation[1], 2));

                    distance.DistanceBetweenContigs.Add(p / q);
                    distance.StandardDeviation.Add((float)(1 / Math.Sqrt(q)));
                    foreach (ValidMatePair est in estimatedDistances)
                    {
                        contigPairedRead.Remove(est);
                    }

                    distance.Weight = estimatedDistances.Count;
                    contigPairedRead.Add(distance);
                    index = 0;
                }
                else
                {
                    index++;
                }
            }
        }
Esempio n. 7
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        /// <summary>
        /// Creates Paired Read Contig Map.
        /// </summary>
        /// <param name="forwardContigs">Contigs aligning to forward read.</param>
        /// <param name="reverseContigs">Contigs aligning to reverse read.</param>
        /// <param name="pair">Mate Pair.</param>
        /// <param name="contigMatePairs">Contig mate pair.</param>
        private static void ContigMatePairMapper(
            Dictionary<ISequence, IList<ReadMap>> forwardContigs,
            Dictionary<ISequence, IList<ReadMap>> reverseContigs,
            MatePair pair,
            ContigMatePairs contigMatePairs)
        {
            foreach (KeyValuePair<ISequence, IList<ReadMap>> forwardContigMaps in forwardContigs)
            {
                Dictionary<ISequence, IList<ValidMatePair>> forwardContig;
                if (!contigMatePairs.TryGetValue(forwardContigMaps.Key, out forwardContig))
                {
                    forwardContig = new Dictionary<ISequence, IList<ValidMatePair>>();
                    contigMatePairs.Add(forwardContigMaps.Key, forwardContig);
                }

                foreach (KeyValuePair<ISequence, IList<ReadMap>> reverseContigMaps in reverseContigs)
                {
                    IList<ValidMatePair> matePairs;
                    if (!forwardContig.TryGetValue(reverseContigMaps.Key, out matePairs))
                    {
                        matePairs = new List<ValidMatePair>();
                        forwardContig.Add(reverseContigMaps.Key, matePairs);
                    }
                    
                    foreach (ReadMap forwardMap in forwardContigMaps.Value)
                    {
                        foreach (ReadMap reverseMap in reverseContigMaps.Value)
                        {
                            ValidMatePair validPairedRead = new ValidMatePair();
                            validPairedRead.PairedRead = pair;
                            validPairedRead.ForwardReadStartPosition.Add(forwardMap.StartPositionOfContig);
                            validPairedRead.ReverseReadStartPosition.Add(
                                reverseMap.StartPositionOfContig + reverseMap.Length - 1);
                            validPairedRead.ReverseReadReverseComplementStartPosition.Add(
                                reverseContigMaps.Key.Count - reverseMap.StartPositionOfContig - 1);
                            matePairs.Add(validPairedRead);
                        }
                    }
                }
            }
        }