start() public method

Start (and reset) timer
public start ( ) : void
return void
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);

            // Get our button from the layout resource,
            // and attach an event to it

            // Button button = FindViewById<Button> (Resource.Id.myButton);

            // button.Click += delegate {
            //  button.Text = string.Format ("{0} clicks!", count++); };

            Stopwatch watch = new Stopwatch();

            watch.start();
            int maxDepth     = Math.Max(minDepth + 2, steps);
            int stretchDepth = maxDepth + 1;

            int check = (TreeNode.bottomUpTree(0, stretchDepth)).itemCheck();

            Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check);

            TreeNode longLivedTree = TreeNode.bottomUpTree(0, maxDepth);

            for (int depth = minDepth; depth <= maxDepth; depth += 2)
            {
                int iterations = 1 << (maxDepth - depth + minDepth);

                check = 0;
                for (int i = 1; i <= iterations; i++)
                {
                    check += (TreeNode.bottomUpTree(i, depth)).itemCheck();
                    check += (TreeNode.bottomUpTree(-i, depth)).itemCheck();
                }

                Console.WriteLine("{0}\t trees of depth {1}\t check: {2}",
                                  iterations * 2, depth, check);
            }

            Console.WriteLine("long lived tree of depth {0}\t check: {1}",
                              maxDepth, longLivedTree.itemCheck());
            watch.stop();

            Console.WriteLine("Seconds to compute: " + watch.read() + "");
        }
        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate (bundle);

            // Set our view from the "main" layout resource
            SetContentView (Resource.Layout.Main);

            // Get our button from the layout resource,
            // and attach an event to it

            // Button button = FindViewById<Button> (Resource.Id.myButton);

            // button.Click += delegate {
            // 	button.Text = string.Format ("{0} clicks!", count++); };

              Stopwatch watch = new Stopwatch();

              watch.start();
              int maxDepth = Math.Max(minDepth + 2, steps);
              int stretchDepth = maxDepth + 1;

              int check = (TreeNode.bottomUpTree(0,stretchDepth)).itemCheck();
              Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check);

              TreeNode longLivedTree = TreeNode.bottomUpTree(0,maxDepth);

              for (int depth=minDepth; depth<=maxDepth; depth+=2){
            int iterations = 1 << (maxDepth - depth + minDepth);

            check = 0;
            for (int i=1; i<=iterations; i++)
              {
            check += (TreeNode.bottomUpTree(i,depth)).itemCheck();
            check += (TreeNode.bottomUpTree(-i,depth)).itemCheck();
              }

            Console.WriteLine("{0}\t trees of depth {1}\t check: {2}",
                          iterations*2, depth, check);
              }

              Console.WriteLine("long lived tree of depth {0}\t check: {1}",
                        maxDepth, longLivedTree.itemCheck());
              watch.stop();

              Console.WriteLine("Seconds to compute: " + watch.read() + "");
        }