Esempio n. 1
0
        /// <summary>
        ///     Flashes the specified window. It does not change the active state of the window.
        /// </summary>
        /// <param name="windowHandle">A handle to the window to be flashed. The window can be either opened or minimized.</param>
        /// <param name="flags">The flash status.</param>
        /// <param name="count">The number of times to flash the window.</param>
        /// <param name="timeout">The rate at which the window is to be flashed.</param>
        public static void FlashWindowEx(IntPtr windowHandle, FlashWindowFlags flags, uint count, TimeSpan timeout)
        {
            // Check if the handle is valid
            HandleManipulator.ValidateAsArgument(windowHandle, "windowHandle");

            // Create the data structure
            var flashInfo = new FlashInfo {Size = Marshal.SizeOf(typeof (FlashInfo)), Hwnd = windowHandle, Flags = flags, Count = count, Timeout = Convert.ToInt32(timeout.TotalMilliseconds)};

            // Flash the window
            NativeMethods.FlashWindowEx(ref flashInfo);
        }
Esempio n. 2
0
 public static extern bool FlashWindowEx(ref FlashInfo pwfi);