Esempio n. 1
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 /// <summary>
 /// Creates an animation manager
 /// </summary>
 /// <param name="p_fps">FpsTimer object onwhich to sync the animations</param>
 public SpriteManager(FpsTimer p_fps)
 {
     fps = p_fps;
     SpriteManager.globalFps = fps.FPS;
     fps.Start();
     selfTiming = false;
 }
Esempio n. 2
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 /// <summary>
 /// Creates an animation manager
 /// </summary>
 /// <param name="p_fps">FpsTimer object onwhich to sync the animations</param>
 public SpriteManager(FpsTimer p_fps)
 {
     fps = p_fps;
     SpriteManager.globalFps = fps.FPS;
     fps.Start();
     selfTiming = false;
 }
Esempio n. 3
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 /// <summary>
 /// Create DrawManager for a given form
 /// </summary>
 /// <param name="p_form">Form to draw on</param>
 /// <param name="p_fps">FpsTimer object</param>
 public DrawManager(Control p_form, FpsTimer p_fps)
 {
     fpsTimer   = p_fps;
     formBuffer = new FormBuffer(p_form);
     drawables  = new LinkedList <IDrawable>();
     fpsTimer.Start();
     selfTiming = false;
 }
Esempio n. 4
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        public void ShowAnimation(IList<Bitmap> bitmaps, IList<double> delays, bool startPlaying)
        {
            fpsTimer = new FpsTimer(60);

            LoopControl.FpsTimer = fpsTimer;
            LoopControl.SetAndStartAction(control1, Go);
            drawManager = null;
            var myDrawManager = new DrawManager(control1, fpsTimer);

            if (bitmaps.Count != delays.Count)
                throw new ArgumentException("must have same number of bitmaps as delays");
            IList<Bitmap> oldBitmaps = null;
            if (flipBook != null )
            {
                oldBitmaps = flipBook.Bitmaps;
            }

            spriteManager = new SpriteManager(fpsTimer);
            sprite = new JustSitThereSprite(new Point(0, 0));

            if (flipBook != null)
            {
                flipBook.FrameChanged -= flipBook_FrameChanged;
            }

            flipBook = new FlipBook(bitmaps, delays);
            flipBook.Loop = true;
            flipBook.Paused = true;
            flipBook.FrameChanged += new EventHandler(flipBook_FrameChanged);
            sprite.AddAlteration(flipBook);
            spriteManager.AddObject(sprite);
            myDrawManager.AddDrawable(spriteManager);
            playButton.Enabled = true;

            drawManager = myDrawManager;

            trackBar1.Minimum = 0;
            trackBar1.Maximum = bitmaps.Count - 1;
            trackBar1.Value = 0;

            if (startPlaying)
                Play();

            if (oldBitmaps != null)
            {
                foreach (Bitmap b in oldBitmaps)
                {
                    b.Dispose();
                }
            }
        }
Esempio n. 5
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        private static LoopAction loopAction; // our ptr to the function called in each frame iteration

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor sets Application.Idle handler
        /// </summary>
        static LoopControl()
        {
            loopAction = DefaultAction;
            fpsTimer = null;
        }
Esempio n. 6
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 /// <summary>
 /// Constructor sets Application.Idle handler
 /// </summary>
 static LoopControl()
 {
     loopAction = DefaultAction;
     fpsTimer   = null;
 }