Esempio n. 1
0
        internal virtual bool IsAllCompleteBlock()
        {
            if (m_SequenceList.Count == 0)
            {
                return(false);
            }
            var winGame  = true;
            var oneAlive = false;

            for (int i = 0; i < registerObjects.Count; i++)
            {
                var player       = registerObjects [i];
                var targetBlock  = m_MapManager.GetTargetBlock(player.GetMapIndex());
                var currentBlock = player.GetCurrentBlock();
                if (currentBlock != null && targetBlock != null && player.GetActive())
                {
                    if (currentBlock != targetBlock)
                    {
                        winGame = false;
                    }
                    else
                    {
                        winGame &= true;
                    }
                    oneAlive = true;
                }
            }
            return(winGame && oneAlive);
        }
 internal virtual bool DidMoveToTargetBlock()
 {
     return(m_CurrentBlock == m_MapManager.GetTargetBlock(0));
 }