public static void Load(Game1 game) { pixel = game.Content.Load<Texture2D>("Pixel"); sheet = game.Content.Load<Texture2D>("Sheet"); font = game.Content.Load<SpriteFont>("Font"); random = new Random(); warnings = new string[] { "Go away!", "I'll shoot you!", "Not one more step", "Go back!", "Halt!", "Stop right there!"}; }
static void Main() { using (var game = new Game1()) game.Run(); }