public Bullet(SimulationWorld world, Entity entity, Vector2 location, Vector2 direction) : base(world, new Rectangle(0, 0, 5, 5), new Rectangle(0, 0, 1, 1), Globals.pixel) { this.entity = entity; this.location = location; this.direction = direction; distance = 0; speed = 400; }
public Message(string msg, Entity entity, Color color) { this.msg = msg; this.color = color; this.entity = entity; opacity = 255; Offset = new Vector2(-Globals.GetTextSize(msg).X / 2, -entity.GetRecHit().Height/2 - Globals.GetTextSize(msg).Y); }