Esempio n. 1
0
 private void AddTierUnit(PickupTier pickupTier, bool removeTier)
 {
     ModConfig.TierUnitConfig tUC = ModConfig.GetTierUnitConfig(pickupTier);
     tierUnits.Add(new TemporaryTierUnit()
     {
         pickupTier        = pickupTier,
         cost              = tUC.cost,
         costLunar         = tUC.costLunar,
         rarity            = removeTier ? 0 : tUC.rarity,
         maxChestPurchases = tUC.maxChestPurchases
     });
 }
Esempio n. 2
0
        public void StartBazaar(BiggerBazaar biggerBazaar)
        {
            isUsingexperimentalScaling = false;
            if (!ModConfig.disableTransferMoney.Value)
            {
                for (int i = 0; i < PlayerCharacterMasterController.instances.Count; i++)
                {
                    for (int j = 0; j < bazaarPlayers.Count; j++)
                    {
                        if (bazaarPlayers[j].networkUser == PlayerCharacterMasterController.instances[i].networkUser)
                        {
                            if (!ModConfig.IsShareSuiteMoneySharing())
                            {
                                PlayerCharacterMasterController.instances[i].master.money = bazaarPlayers[j].money;
                                break;
                            }

                            //ShareSuite.MoneySharingHooks.AddMoneyExternal((int)this.bazaarPlayers[j].money);
                            biggerBazaar.StartCoroutine(TriggerInteractorBarrelInteraction(PlayerCharacterMasterController.instances[i].master, GetShareSuiteSharedMoneyValue()));
                            goto done;
                        }
                    }
                }
                done :;
            }

            ClearBazaarItems();
            List <PickupTier> bazaarItemTiers = PickRandomWeightedBazaarItemTiers(bazaarItemAmount);

            //uint playerMoney = 0;
            //for (int i = 0; i < bazaarPlayers.Count; i++)
            //{
            //    playerMoney += bazaarPlayers[i].money;
            //}
            if (AreAnyItemsAvailable() && bazaarItemTiers != null)
            {
                if (ModConfig.chestCostType.Value == 1)
                {
                    for (int i = 0; i < bazaarItemTiers.Count; i++)
                    {
                        SpawnBazaarItemAt(bazaarItemPositions[i], bazaarItemRotations[i], bazaarItemTiers[i], ModConfig.GetTierUnitConfig(bazaarItemTiers[i]).costLunar);
                    }
                    //}
                    // experimental price scaling
                    //else if (ModConfig.experimentalPriceScaling.Value && DoPlayersHaveTooMuchMoney(playerMoney, bazaarItemTiers))
                    //{
                    //    isUsingexperimentalScaling = true;
                    //    uint unscaledPlayerMoney = GetDifficultyUnscaledCost(playerMoney);
                    //    float chestUnits = 0f;

                    //    for (int i = 0; i < bazaarItemTiers.Count; i++)
                    //    {
                    //        if (bazaarItemTiers[i] == ItemTier.Tier1)
                    //        {
                    //            chestUnits += 1f * ModConfig.maxChestPurchasesTier1.Value;
                    //        }
                    //        else if (bazaarItemTiers[i] == ItemTier.Tier2)
                    //        {
                    //            chestUnits += tierRatio[bazaarItemTiers[i]] * ModConfig.maxChestPurchasesTier2.Value;
                    //        }
                    //        else if (bazaarItemTiers[i] == ItemTier.Tier3)
                    //        {
                    //            chestUnits += tierRatio[bazaarItemTiers[i]] * ModConfig.maxChestPurchasesTier3.Value;
                    //        }
                    //    }

                    //    int tier1BaseCost = (int)(unscaledPlayerMoney / chestUnits);
                    //    double randomMult = r.NextDouble() * (ModConfig.experimentalPriceScalingMaxPercent.Value - ModConfig.experimentalPriceScalingMinPercent.Value) + ModConfig.experimentalPriceScalingMinPercent.Value;
                    //    for (int i = 0; i < bazaarItemTiers.Count; i++)
                    //    {
                    //        tierRatio.TryGetValue(bazaarItemTiers[i], out float val);
                    //        int scaledCost = (int)(tier1BaseCost * ((1f / randomMult) * val));
                    //        //Debug.Log("Tier " + bazaarItemTiers[i] + ": " + scaledCost);
                    //        SpawnBazaarItemAt(bazaarItemPositions[i], bazaarItemRotations[i], bazaarItemTiers[i], scaledCost);
                    //    }
                    //    priceScaledLunarPodBaseCost = (int)(tier1BaseCost * ((1f / randomMult) * tierRatio[ItemTier.Tier2]));
                }
                else
                // regular price
                {
                    for (int i = 0; i < bazaarItemTiers.Count; i++)
                    {
                        SpawnBazaarItemAt(bazaarItemPositions[i], bazaarItemRotations[i], bazaarItemTiers[i], -1);
                    }
                }
                if (ModConfig.maxLunarExchanges.Value != 0)
                {
                    SpawnMoneyLunarPod(moneyPodPosition);
                }

                if (ModConfig.isShareSuiteLoaded)
                {
                    // if money sharing spawn a barrel interaction that handles giving money because of the ShareSuite money sharing issue
                    if (ModConfig.IsShareSuiteMoneySharing())
                    {
                        SpawnCard             barrelCard     = Resources.Load <SpawnCard>("SpawnCards/InteractableSpawnCard/iscBarrel1");
                        Vector3               barrelPosition = new Vector3(200f, 200f, 200f);
                        DirectorPlacementRule placementRule  = new DirectorPlacementRule();
                        placementRule.placementMode = DirectorPlacementRule.PlacementMode.Direct;
                        GameObject barrelGameObject = barrelCard.DoSpawn(barrelPosition, Quaternion.identity, new DirectorSpawnRequest(barrelCard, placementRule, Run.instance.runRNG)).spawnedInstance;
                        barrelInteraction = barrelGameObject.GetComponent <BarrelInteraction>();
                    }
                }
            }
        }
Esempio n. 3
0
        // bazaar building
        private void SpawnBazaarItemAt(Vector3 position, Vector3 rotation, PickupTier pickupTier, int cost)
        {
            // chest players interact with
            SpawnCard chestCard;

            if (ModConfig.chestCostType.Value == 0)
            {
                chestCard = Resources.Load <SpawnCard>("SpawnCards/InteractableSpawnCard/iscChest1");
            }
            else
            {
                chestCard = Resources.Load <SpawnCard>("SpawnCards/InteractableSpawnCard/iscLunarChest");
            }
            DirectorPlacementRule placementRule = new DirectorPlacementRule();

            placementRule.placementMode = DirectorPlacementRule.PlacementMode.Direct;
            GameObject chest = chestCard.DoSpawn(position, Quaternion.Euler(new Vector3(0f, 0f, 0f)), new DirectorSpawnRequest(chestCard, placementRule, Run.instance.runRNG)).spawnedInstance;

            chest.transform.eulerAngles = rotation;


            ItemIndex          rItem;
            PickupIndex        rPickupIndex;
            List <PickupIndex> availableItems = GetAvailableItems(pickupTier);
            //if(availableItems.Count > 0)
            //{
            int rItemIndex = r.Next(availableItems.Count);

            rPickupIndex = availableItems[rItemIndex];
            //rItem = PickupCatalog.GetPickupDef(rPickupIndex).itemIndex;
            //}
            //else
            //{
            //    List<ItemIndex> drops = ItemDropAPI.GetDefaultDropList(pickupTier);
            //    int rItemIndex = r.Next(drops.Count);
            //    rItem = drops[rItemIndex];
            //}


            GameObject itemGameObject = UnityEngine.Object.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/NetworkedObjects/GenericPickup"), position, Quaternion.identity);

            itemGameObject.GetComponent <GenericPickupController>().transform.Translate(-2f, 4f, -3f, Space.World);
            itemGameObject.GetComponent <GenericPickupController>().NetworkpickupIndex = rPickupIndex;

            displayItems.Add(itemGameObject);
            NetworkServer.Spawn(itemGameObject);

            var chestPI = chest.GetComponent <PurchaseInteraction>();

            if (ModConfig.chestCostType.Value == 1)
            {
                chestPI.costType    = CostTypeIndex.LunarCoin;
                chestPI.Networkcost = cost;
                //chestPI.SetDirtyBit(12u);
            }
            else if (cost == -1)
            {
                if (ModConfig.nextLevelChestPriceScaling.Value)
                {
                    //next level price scaling
                    chestPI.Networkcost = Run.instance.GetDifficultyScaledCost(chestPI.cost);
                    chestPI.Networkcost = (int)(chestPI.Networkcost * ModConfig.GetTierUnitConfig(pickupTier).cost);
                }
                else
                {
                    //previous level price scaling
                    chestPI.Networkcost = GetDifficultyScaledCostFromItemTier(chestPI.cost);
                    chestPI.Networkcost = (int)(chestPI.Networkcost * ModConfig.GetTierUnitConfig(pickupTier).cost);
                }
            }
            else
            {
                chestPI.Networkcost = GetDifficultyScaledCost(cost);
            }



            BazaarItem bazaarItem = new BazaarItem();

            bazaarItem.chestBehavior           = chest.GetComponent <ChestBehavior>();
            bazaarItem.genericPickupController = itemGameObject.GetComponent <GenericPickupController>();
            bazaarItem.pickupIndex             = rPickupIndex;
            bazaarItem.purchaseCount           = 0;
            bazaarItem.maxPurchases            = ModConfig.GetTierUnitConfig(pickupTier).maxChestPurchases;

            bazaarItems.Add(bazaarItem);
            itemGameObject.GetComponent <GenericPickupController>().pickupIndex = PickupIndex.none;
        }