public MatTextureWrapper(string key, string text, MatTexture texture) { Name = key; Text = text; textureMap = texture; ImageKey = "TextureMaterialMap"; SelectedImageKey = "TextureMaterialMap"; }
public ResUGX2.TexSampler Save(MatTexture matTex) { var texSampler = new ResUGX2.TexSampler(); texSampler.BorderType = BorderType; texSampler.ClampX = ClampX; texSampler.ClampY = ClampY; texSampler.ClampZ = ClampZ; texSampler.DepthCompareEnabled = DepthCompareEnabled; texSampler.DepthCompareFunc = DepthCompareFunc; texSampler.MinFilter = MinFilter; texSampler.MipFilter = MipFilter; texSampler.ZFilter = ZFilter; texSampler.LodBias = matTex.BiasLod; texSampler.MaxLod = matTex.MaxLod; texSampler.MinLod = matTex.minFilter; return(texSampler); }