Esempio n. 1
0
        /// <summary>
        /// Renders a Curve to the Scene View.  Should only be called from OnSceneGUI.
        /// </summary>
        /// <param name="curve">Curve to render.</param>
        private void DisplayCurveInSceneView(BezierCurve curve)
        {
            Vector3 lineStart = transform.TransformPoint(curve.FindPointAlongCurve(0));

            UnityEditor.Handles.color = Color.white;

            for (int i = 1; i <= lineSteps; i++)
            {
                Vector3 lineEnd = transform.TransformPoint(curve.FindPointAlongCurve((float)i / lineSteps));
                UnityEditor.Handles.DrawLine(lineStart, lineEnd);
                lineStart = lineEnd;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Gets the point on the spline at a specified distance from its start point.
        /// </summary>
        /// <param name="dist">Distance from spline's start point.</param>
        /// <returns>Returns the point along spline at dist.</returns>
        public Vector3 GetPointOnSplineByDistance(float dist)
        {
            float t = 0;

            dist = dist % GetTotalLength();
            BezierCurve seg = GetCurveFromDistance(dist, out t);

            return(transform.TransformPoint(seg.FindPointAlongCurve(t)));
        }