Esempio n. 1
0
 public static void Trash()
 {
     if (HamHelpers.InValidSellArea() &&
         ToggleAutoSell && ToggleVendorTrash && Mod.Enabled)
     {
         long gold = 0;
         foreach (ItemEntity item in ItemSlotHelper.ItemsToRemove(out gold))
         {
             if (TrashItemsKeep.ContainsKey(item.Blueprint.AssetGuid))
             {
                 Game.Instance.Player.Inventory.Remove(item, item.Count - TrashItemsKeep[item.Blueprint.AssetGuid]);
             }
             else
             {
                 Game.Instance.Player.Inventory.Remove(item, item.Count);
             }
         }
         Game.Instance.Player.GainMoney(gold);
         LogItemData data = new LogItemData($"{gold} gold made from autoselling trash loot!", GameLogStrings.Instance.DefaultColor, null, PrefixIcon.None, new List <LogChannel>
         {
             LogChannel.None
         });
         Game.Instance.UI.BattleLogManager.LogView.AddLogEntry(data, false);
     }
 }
Esempio n. 2
0
        public void HandleSlotClick(Kingmaker.UI.ServiceWindow.ItemSlot slot)
        {
            Mod.Debug(MethodBase.GetCurrentMethod());

            bool control = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);

            if (control && ToggleVendorTrash && Mod.Enabled)
            {
                if (!slot.Item.IsNonRemovable && VendorTrashItems.Contains(slot.Item.Blueprint.AssetGuid) && slot.Index != -1)
                {
                    VendorTrashItems.Remove(slot.Item.Blueprint.AssetGuid);
                    Mod.Debug(string.Format("{0} removed from trash list.", slot.Item.Blueprint.Name));

                    foreach (ItemTypicalSlot itp in slot.ParentGroup.Slots)
                    {
                        ItemSlotHelper.HighlightSlots(itp);
                    }
                }
                else
                {
                    if (!slot.Item.IsNonRemovable && !VendorInject.invalidItems.Contains(slot.Item.Blueprint.AssetGuid) && slot.Index != -1)
                    {
                        VendorTrashItems.Add(slot.Item.Blueprint.AssetGuid);
                        Mod.Debug(string.Format("{0} added to trash list.", slot.Item.Blueprint.Name));
                        foreach (ItemTypicalSlot itp in slot.ParentGroup.Slots)
                        {
                            ItemSlotHelper.HighlightSlots(itp);
                        }
                    }
                }
            }
        }
Esempio n. 3
0
 public static bool Prefix()
 {
     Mod.Debug(MethodBase.GetCurrentMethod());
     if (!ToggleVendorTrash && !Main.Mod.Enabled)
     {
         return(true);
     }
     foreach (ItemEntity i in ItemSlotHelper.ItemsToRemove(out gold))
     {
         Game.Instance.Vendor.AddForSell(i, i.Count);
     }
     return(true);
 }
Esempio n. 4
0
 public static void Postfix(Kingmaker.UI.ServiceWindow.ItemSlot __instance)
 {
     ItemSlotHelper.HighlightSlots(__instance);
     __instance.UpdateCount();
 }
Esempio n. 5
0
 public static void Postfix(ItemSlot __instance)
 {
     ItemSlotHelper.HighlightSlots(__instance);
     __instance.UpdateCount();
 }