private static void OnDelayer(DelayerDatum datum, SaveThisObject save) { save.CustomDataArray = new object[] { datum.inputOn, datum.outputOn, datum.delayCount }; CustomData.LoadDelayer(save); }
/// <summary> /// Converts SaveThisObject into serializable data structures /// </summary> /// <param name="obj">The SaveThisObject to convert</param> /// <returns>A serializable Datum containing the data in the SaveThisObject</returns> public static Datum Convert(SaveThisObject obj) { bool panel = obj.ObjectType.StartsWith("Panel") || obj.ObjectType == "Through Blotter"; Datum result = null; switch (obj.ObjectType) { case "CircuitBoard": List <Datum> children = new List <Datum>(obj.transform.childCount); CircuitBoard comp = obj.GetComponent <CircuitBoard>(); foreach (Transform child in obj.transform) { SaveThisObject save = child.GetComponent <SaveThisObject>(); if (save != null) { children.Add(Convert(save)); } } Renderer renderer = obj.GetComponent <Renderer>(); result = new BoardDatum { width = comp.x, height = comp.z, children = children.ToArray(), color = renderer.material.color }; break; case "Wire": result = new WireDatum { isInputInput = obj.GetComponent <InputInputConnection>() != null, localScale = obj.transform.localScale }; break; case "Inverter": NotGate gate = obj.GetComponent <NotGate>(); result = new InverterDatum { inputOn = gate.Input.On, outputOn = gate.Output.On }; break; case "Peg": result = new PegDatum { isOn = obj.GetComponent <CircuitInput>().On }; break; case "Delayer": Delayer delayer = obj.GetComponent <Delayer>(); result = new DelayerDatum { inputOn = delayer.Input.On, outputOn = delayer.Output.On, delayCount = delayer.DelayCount }; break; case "Through Peg": CircuitInput[] inputs = obj.GetComponentsInChildren <CircuitInput>(); result = new ThroughPegDatum { isOn = inputs[0].On }; break; case "Switch": case "Panel Switch": result = new SwitchDatum { panel = panel, isOn = obj.GetComponent <Switch>().On }; break; case "Button": case "Panel Button": Button button = obj.GetComponent <Button>(); result = new ButtonDatum { panel = panel, isOn = button.output.On, downTime = button.ButtonDownTime }; break; case "Display": case "Panel Display": result = new DisplayDatum { panel = panel, isOn = obj.GetComponent <global::Display>().Input.On }; break; case "Label": case "Panel Label": Label label = obj.GetComponent <Label>(); result = new LabelDatum { panel = panel, text = label.text.text, fontSize = label.text.fontSize }; break; case "Blotter": case "Through Blotter": Blotter blotter = obj.GetComponent <Blotter>(); result = new BlotterDatum { through = panel, inputOn = blotter.Input.On, outputON = blotter.Output.On }; break; } result.localPosition = obj.transform.localPosition; result.localAngles = obj.transform.localEulerAngles; return(result); }